diff --git a/CHANGELOG.md b/CHANGELOG.md index 225926d..f912732 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,10 @@ # Change Log +## 0.2.1 + +- Fix debugging not working on Windows due to wrong path separators (PR: [#35](https://github.com/godotengine/godot-csharp-vscode/pull/35)) +- Update README with documentation for 0.2.0 features (PR: [#33](https://github.com/godotengine/godot-csharp-vscode/pull/33)) + ## 0.2.0 - Add `executableArguments` launch option (PR: [#21](https://github.com/godotengine/godot-csharp-vscode/pull/21)) @@ -16,15 +21,15 @@ Many thanks to @raulsntos and @olestourko ## 0.1.3 -- Fixed communication with the Godot editor not working on Windows +- Fix communication with the Godot editor not working on Windows ## 0.1.2 -- Fixed missing dependencies +- Fix missing dependencies ## 0.1.1 -- Added extension icon +- Add extension icon ## 0.1.0 diff --git a/package.json b/package.json index 21006de..55cb2b4 100644 --- a/package.json +++ b/package.json @@ -3,7 +3,7 @@ "displayName": "C# Tools for Godot", "description": "Debugger and utilities for working with Godot C# projects", "icon": "icon.png", - "version": "0.2.0", + "version": "0.2.1", "publisher": "neikeq", "license": "MIT", "repository": {