Files
godot-csharp-visualstudio/GodotAddinVS/GodotAddinVS.csproj
HLCaptain c9bd18e780 Extension now supports all VS19 versions, updated dependencies (#23)
* Dependencies updated to support VS22.

* Close throws exception if not running on main thread. Roslyn dependency set.

* Updated Visual Studio version to 2022 in README.md

* Updated dependencies. May break previous VS19 builds. Works on VS22 17.0.4.

* Changed dependencies back to work only with VS19, but not only with Community, but with Pro and Enterprise versions as well. Backwards compatibility is not achievable when using VS22 dependencies.

* Upgraded dependencies. Installs only for VS19

* Requirements updated in README.md

* Revert commit 35f18ad. Changed back Test project dependencies.

* Removed duplication.

* Downgraded dependencies.
2022-01-25 20:22:58 +01:00

122 lines
5.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<LangVersion>8</LangVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectTypeGuids>{82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{7D64803D-2F8D-4597-9762-A316C74E9816}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GodotAddinVS</RootNamespace>
<AssemblyName>GodotAddinVS</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<GeneratePkgDefFile>true</GeneratePkgDefFile>
<UseCodebase>true</UseCodebase>
<IncludeAssemblyInVSIXContainer>true</IncludeAssemblyInVSIXContainer>
<IncludeDebugSymbolsInVSIXContainer>false</IncludeDebugSymbolsInVSIXContainer>
<IncludeDebugSymbolsInLocalVSIXDeployment>false</IncludeDebugSymbolsInLocalVSIXDeployment>
<CopyBuildOutputToOutputDirectory>true</CopyBuildOutputToOutputDirectory>
<CopyOutputSymbolsToOutputDirectory>true</CopyOutputSymbolsToOutputDirectory>
<StartAction>Program</StartAction>
<StartProgram Condition="'$(DevEnvDir)' != ''">$(DevEnvDir)devenv.exe</StartProgram>
<StartArguments>/rootsuffix Exp</StartArguments>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Debugging\GodotDebuggableProjectCfg.cs" />
<Compile Include="Debugging\GodotDebuggerSession.cs" />
<Compile Include="Debugging\GodotDebugTarget.cs" />
<Compile Include="Debugging\GodotDebugTargetSelection.cs" />
<Compile Include="Debugging\GodotStartInfo.cs" />
<Compile Include="GodotFlavoredProject.cs" />
<Compile Include="GodotFlavoredProjectFactory.cs" />
<Compile Include="GodotMessaging\MessageHandler.cs" />
<Compile Include="GodotSolutionEventsListener.cs" />
<Compile Include="GodotVariant.cs" />
<Compile Include="GeneralOptionsPage.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="GodotVSLogger.cs" />
<Compile Include="GodotVsProviderContext.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GodotPackage.cs" />
<Compile Include="SolutionEventsListener.cs" />
</ItemGroup>
<ItemGroup>
<None Include="source.extension.vsixmanifest">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Clide" Version="4.1.1" ExcludeAssets="runtime" />
<PackageReference Include="Clide.Windows" Version="4.1.1" ExcludeAssets="runtime" />
<PackageReference Include="GodotTools.IdeMessaging" Version="1.1.1" />
<PackageReference Include="Microsoft.VisualStudio.SDK" Version="16.10.31321.278" ExcludeAssets="runtime">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.VSSDK.BuildTools" Version="16.10.1055">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Mono.Debugging.VisualStudio" Version="16.1.3-pre" ExcludeAssets="runtime" />
</ItemGroup>
<ItemGroup>
<Content Include="icon.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<IncludeInVSIX>true</IncludeInVSIX>
</Content>
<Content Include="LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<IncludeInVSIX>true</IncludeInVSIX>
</Content>
<VSCTCompile Include="GodotPackage.vsct">
<ResourceName>Menus.ctmenu</ResourceName>
</VSCTCompile>
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Connected Services\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotCompletionProviders\GodotCompletionProviders.csproj">
<Project>{a9ea6427-c5e2-4207-bbbf-a1f44a361339}</Project>
<Name>GodotCompletionProviders</Name>
</ProjectReference>
</ItemGroup>
<PropertyGroup>
<GetVsixSourceItemsDependsOn>$(GetVsixSourceItemsDependsOn);IncludeNuGetResolvedAssets</GetVsixSourceItemsDependsOn>
</PropertyGroup>
<Target Name="IncludeNuGetResolvedAssets" DependsOnTargets="ResolveNuGetPackageAssets">
<ItemGroup>
<VSIXCopyLocalReferenceSourceItem Include="@(ReferenceCopyLocalPaths)" />
</ItemGroup>
</Target>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" />
</Project>