using EnvDTE; using Mono.Debugging.Soft; using Mono.Debugging.VisualStudio; namespace GodotAddinVS.Debugging { internal class GodotStartInfo : StartInfo { public string StartArguments; public GodotStartInfo(SoftDebuggerStartArgs args, DebuggingOptions options, Project startupProject) : base(args, options, startupProject) { } } }