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Allow use of Visual Studio command line arguments (#31)
* Allow debug command line args
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@@ -136,7 +136,7 @@ namespace GodotAddinVS.Debugging
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var processStartInfo = new ProcessStartInfo(GetGodotExecutablePath())
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{
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Arguments = $"--path {workingDir} --remote-debug {host}:{remoteDebugPort}", // TODO: Doesn't work with 4.0dev. Should be tcp://host:port which doesn't work in 3.2...
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Arguments = $"--path {workingDir} --remote-debug {host}:{remoteDebugPort} {godotStartInfo.StartArguments}", // TODO: Doesn't work with 4.0dev. Should be tcp://host:port which doesn't work in 3.2...
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WorkingDirectory = workingDir,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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