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This commit changes the way C++ wrapper classes work. Previously, wrapper classes were merely wrapper *interfaces*. They used the `this` pointer to store the actual foreign Godot Object. With the NativeScript 1.1 extension it is now possible to have low-overhead language binding data attached to Objects. The C++ bindings use that feature to implement *proper* wrappers and enable regular C++ inheritance usage that way. Some things might still be buggy and untested, but the C++ SimpleDemo works with those changes.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#ifndef GODOT_CPP_AUDIOSTREAMSAMPLE_HPP
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#define GODOT_CPP_AUDIOSTREAMSAMPLE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <AudioStreamSample.hpp>
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#include <AudioStream.hpp>
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namespace godot {
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class AudioStreamSample : public AudioStream {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "AudioStreamSample"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum LoopMode {
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LOOP_PING_PONG = 2,
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LOOP_FORWARD = 1,
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LOOP_DISABLED = 0,
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};
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enum Format {
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FORMAT_8_BITS = 0,
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FORMAT_IMA_ADPCM = 2,
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FORMAT_16_BITS = 1,
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};
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// constants
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static AudioStreamSample *_new();
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// methods
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void set_format(const int64_t format);
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AudioStreamSample::Format get_format() const;
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void set_loop_mode(const int64_t loop_mode);
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AudioStreamSample::LoopMode get_loop_mode() const;
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void set_loop_begin(const int64_t loop_begin);
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int64_t get_loop_begin() const;
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void set_loop_end(const int64_t loop_end);
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int64_t get_loop_end() const;
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void set_mix_rate(const int64_t mix_rate);
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int64_t get_mix_rate() const;
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void set_stereo(const bool stereo);
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bool is_stereo() const;
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void _set_data(const PoolByteArray data);
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PoolByteArray _get_data() const;
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};
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}
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#endif |