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https://github.com/godotengine/godot-cpp.git
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This commit changes the way C++ wrapper classes work. Previously, wrapper classes were merely wrapper *interfaces*. They used the `this` pointer to store the actual foreign Godot Object. With the NativeScript 1.1 extension it is now possible to have low-overhead language binding data attached to Objects. The C++ bindings use that feature to implement *proper* wrappers and enable regular C++ inheritance usage that way. Some things might still be buggy and untested, but the C++ SimpleDemo works with those changes.
86 lines
3.0 KiB
C++
86 lines
3.0 KiB
C++
#ifndef GODOT_CPP_AUDIOSERVER_HPP
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#define GODOT_CPP_AUDIOSERVER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <AudioServer.hpp>
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#include <Object.hpp>
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namespace godot {
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class AudioEffect;
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class AudioBusLayout;
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class AudioServer : public Object {
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static AudioServer *_singleton;
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AudioServer();
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline AudioServer *get_singleton()
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{
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if (!AudioServer::_singleton) {
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AudioServer::_singleton = new AudioServer;
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}
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return AudioServer::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "AudioServer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum SpeakerMode {
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SPEAKER_SURROUND_51 = 2,
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SPEAKER_SURROUND_71 = 3,
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SPEAKER_MODE_STEREO = 0,
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};
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// constants
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// methods
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void set_bus_count(const int64_t amount);
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int64_t get_bus_count() const;
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void remove_bus(const int64_t index);
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void add_bus(const int64_t at_position = -1);
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void move_bus(const int64_t index, const int64_t to_index);
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void set_bus_name(const int64_t bus_idx, const String name);
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String get_bus_name(const int64_t bus_idx) const;
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int64_t get_bus_index(const String bus_name) const;
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void set_bus_volume_db(const int64_t bus_idx, const double volume_db);
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double get_bus_volume_db(const int64_t bus_idx) const;
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void set_bus_send(const int64_t bus_idx, const String send);
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String get_bus_send(const int64_t bus_idx) const;
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void set_bus_solo(const int64_t bus_idx, const bool enable);
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bool is_bus_solo(const int64_t bus_idx) const;
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void set_bus_mute(const int64_t bus_idx, const bool enable);
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bool is_bus_mute(const int64_t bus_idx) const;
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void set_bus_bypass_effects(const int64_t bus_idx, const bool enable);
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bool is_bus_bypassing_effects(const int64_t bus_idx) const;
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void add_bus_effect(const int64_t bus_idx, const Ref<AudioEffect> effect, const int64_t at_position = -1);
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void remove_bus_effect(const int64_t bus_idx, const int64_t effect_idx);
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int64_t get_bus_effect_count(const int64_t bus_idx);
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Ref<AudioEffect> get_bus_effect(const int64_t bus_idx, const int64_t effect_idx);
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void swap_bus_effects(const int64_t bus_idx, const int64_t effect_idx, const int64_t by_effect_idx);
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void set_bus_effect_enabled(const int64_t bus_idx, const int64_t effect_idx, const bool enabled);
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bool is_bus_effect_enabled(const int64_t bus_idx, const int64_t effect_idx) const;
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double get_bus_peak_volume_left_db(const int64_t bus_idx, const int64_t channel) const;
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double get_bus_peak_volume_right_db(const int64_t bus_idx, const int64_t channel) const;
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void lock();
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void unlock();
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AudioServer::SpeakerMode get_speaker_mode() const;
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double get_mix_rate() const;
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void set_bus_layout(const Ref<AudioBusLayout> bus_layout);
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Ref<AudioBusLayout> generate_bus_layout() const;
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};
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}
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#endif |