Files
godot-cpp/include/gen/ARVRInterface.hpp
karroffel e9517a7b3b implemented instance binding data usage
This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.
2018-07-25 14:06:08 +02:00

66 lines
1.5 KiB
C++

#ifndef GODOT_CPP_ARVRINTERFACE_HPP
#define GODOT_CPP_ARVRINTERFACE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <ARVRInterface.hpp>
#include <Reference.hpp>
namespace godot {
class ARVRInterface : public Reference {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ARVRInterface"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Tracking_status {
ARVR_NOT_TRACKING = 4,
ARVR_NORMAL_TRACKING = 0,
ARVR_EXCESSIVE_MOTION = 1,
ARVR_UNKNOWN_TRACKING = 3,
ARVR_INSUFFICIENT_FEATURES = 2,
};
enum Eyes {
EYE_LEFT = 1,
EYE_MONO = 0,
EYE_RIGHT = 2,
};
enum Capabilities {
ARVR_EXTERNAL = 8,
ARVR_STEREO = 2,
ARVR_MONO = 1,
ARVR_AR = 4,
ARVR_NONE = 0,
};
// constants
// methods
String get_name() const;
int64_t get_capabilities() const;
bool is_primary();
void set_is_primary(const bool enable);
bool is_initialized();
void set_is_initialized(const bool initialized);
bool initialize();
void uninitialize();
ARVRInterface::Tracking_status get_tracking_status() const;
Vector2 get_render_targetsize();
bool is_stereo();
bool get_anchor_detection_is_enabled() const;
void set_anchor_detection_is_enabled(const bool enable);
};
}
#endif