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godot-cpp/.gitignore
karroffel e9517a7b3b implemented instance binding data usage
This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.
2018-07-25 14:06:08 +02:00

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# Generated bindings
src/*.cpp
src/*.hpp
include/*.hpp
# Misc
logs/*
# Binaries
*.o
*.os
*.so
*.obj
*.pyc
*.dblite
*.pdb
*.lib
bin
*.config
*.creator
*.creator.user
*.files
*.includes