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Add GODOTCPP_TARGET configuration option
Remove loop to generate the godot-cpp.<target> CMake Targets
Rename test bindings target
Update documentation
(cherry picked from commit 89abe15268)
54 lines
1.5 KiB
CMake
54 lines
1.5 KiB
CMake
#[=======================================================================[.rst:
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MacOS
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-----
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This file contains functions for options and configuration for targeting the
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MacOS platform
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Universal Builds
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----------------
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To build universal binaries, ie targeting both x86_64 and arm64, use
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the CMAKE_OSX_ARCHITECTURES variable prior to any project calls.
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https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_ARCHITECTURES.html
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]=======================================================================]
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# Find Requirements
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if(APPLE)
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set(CMAKE_OSX_SYSROOT $ENV{SDKROOT})
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find_library(
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COCOA_LIBRARY
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REQUIRED
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NAMES Cocoa
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PATHS ${CMAKE_OSX_SYSROOT}/System/Library
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PATH_SUFFIXES Frameworks
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NO_DEFAULT_PATH
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)
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endif(APPLE)
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#[=============================[ MacOS Options ]=============================]
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function(macos_options)
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#[[ Options from SCons
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TODO macos_deployment_target: macOS deployment target
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Default: 'default'
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TODO macos_sdk_path: macOS SDK path
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Default: ''
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TODO osxcross_sdk: OSXCross SDK version
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Default: if has_osxcross(): "darwin16" else None
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]]
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endfunction()
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#[===========================[ Target Generation ]===========================]
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function(macos_generate)
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target_compile_definitions(godot-cpp PUBLIC MACOS_ENABLED UNIX_ENABLED)
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target_link_options(godot-cpp PUBLIC -Wl,-undefined,dynamic_lookup)
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target_link_libraries(godot-cpp INTERFACE ${COCOA_LIBRARY})
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common_compiler_flags()
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endfunction()
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