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godot-cpp/cmake/GodotCPPModule.cmake

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CMake

#[=======================================================================[.rst:
GodotCPPModule.cmake
---------------------
This file contains functions and tests which may be needed by consumers.
* Generate Trimmed API
* Generate File List
* Generate Bindings
If you want to use these functions in your project extend the CMAKE_MODULE_PATH
by adding these two lines into your CMakeLists.txt after the inclusion
godot-cpp
.. highlight:: cmake
list(APPEND CMAKE_MODULE_PATH "${godot-cpp_SOURCE_DIR}/cmake")
include( GodotCPPModule )
]=======================================================================]
find_package(Python3 3.4 REQUIRED) # pathlib should be present
#[[ Generate Trimmed API
The build_profile.py has a __main__ and is used as a tool
Its usage is listed as:
$ python build_profile.py BUILD_PROFILE INPUT_JSON [OUTPUT_JSON]
]]
function(build_profile_generate_trimmed_api BUILD_PROFILE INPUT_JSON OUTPUT_JSON)
execute_process(
COMMAND
"${Python3_EXECUTABLE}" "${godot-cpp_SOURCE_DIR}/build_profile.py" "${BUILD_PROFILE}" "${INPUT_JSON}"
"${OUTPUT_JSON}"
WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
)
endfunction()
#[[ Generate File List
Use the binding_generator.py Python script to determine the list of files that
will be passed to the code generator using extension_api.json.
NOTE: This happens for every configure.]]
function(binding_generator_get_file_list OUT_VAR_NAME API_FILEPATH OUTPUT_DIR)
# This code snippet will be squashed into a single line
# The two strings make this a list, in CMake lists are semicolon delimited strings.
set(PYTHON_SCRIPT
"from binding_generator import print_file_list"
"print_file_list( api_filepath='${API_FILEPATH}',
output_dir='${OUTPUT_DIR}',
headers=True,
sources=True)"
)
message(DEBUG "Python:\n${PYTHON_SCRIPT}")
# Strip newlines and whitespace to make it a one-liner.
string(REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}")
execute_process(
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
OUTPUT_VARIABLE GENERATED_FILES_LIST
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Debug output
message(DEBUG "FileList-Begin")
foreach(PATH ${GENERATED_FILES_LIST})
message(DEBUG ${PATH})
endforeach()
# Error out if the file list generator returned no files.
list(LENGTH GENERATED_FILES_LIST LIST_LENGTH)
if(NOT LIST_LENGTH GREATER 0)
message(FATAL_ERROR "File List Generation Failed")
endif()
message(STATUS "There are ${LIST_LENGTH} Files to generate")
set(${OUT_VAR_NAME} ${GENERATED_FILES_LIST} PARENT_SCOPE)
endfunction()
#[[ Generate Bindings
Using the generated file list, use the binding_generator.py to generate the
godot-cpp bindings. This will run at build time only if there are files
missing. ]]
function(
binding_generator_generate_bindings
API_FILE
INTERFACE_FILE
USE_TEMPLATE_GET_NODE
BITS
PRECISION
OUTPUT_DIR
)
# This code snippet will be squashed into a single line
set(PYTHON_SCRIPT
"from binding_generator import generate_bindings"
"generate_bindings(
api_filepath='${API_FILE}',
interface_filepath='${INTERFACE_FILE}',
use_template_get_node='${USE_TEMPLATE_GET_NODE}',
bits='${BITS}',
precision='${PRECISION}',
output_dir='${OUTPUT_DIR}')"
)
message(DEBUG "Python:\n${PYTHON_SCRIPT}")
# Strip newlines and whitespace to make it a one-liner.
string(REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}")
add_custom_command(
OUTPUT ${GENERATED_FILES_LIST}
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
VERBATIM
WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
MAIN_DEPENDENCY ${GODOTCPP_GDEXTENSION_API_FILE}
DEPENDS ${godot-cpp_SOURCE_DIR}/binding_generator.py
COMMENT "Generating bindings"
)
add_custom_target(generate_bindings DEPENDS ${GENERATED_FILES_LIST})
set_target_properties(generate_bindings PROPERTIES FOLDER "godot-cpp")
endfunction()
#[[ Generate doc_data.cpp
The documentation displayed in the Godot editor is compiled into the extension.
It takes a list of XML source files, and transforms them into a cpp file that
is added to the sources list.]]
function(generate_doc_source OUTPUT_PATH SOURCES)
# Transform SOURCES CMake LIST
# quote each path with ''
# join with , to transform into a python list minus the surrounding []
set(PYTHON_LIST "${SOURCES}")
list(TRANSFORM PYTHON_LIST REPLACE "(.*\.xml)" "'\\1'")
list(JOIN PYTHON_LIST "," PYTHON_LIST)
get_filename_component(OUTPUT_DIR "${OUTPUT_PATH}" DIRECTORY)
file(MAKE_DIRECTORY ${OUTPUT_DIR})
# Python one-liner to run our command
# lists in CMake are just strings delimited by ';', so this works.
set(PYTHON_SCRIPT
"from doc_source_generator import generate_doc_source"
"generate_doc_source( '${OUTPUT_PATH}', [${PYTHON_LIST}] )"
)
add_custom_command(
OUTPUT "${OUTPUT_PATH}"
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
VERBATIM
WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
DEPENDS #
"${godot-cpp_SOURCE_DIR}/doc_source_generator.py"
"${SOURCES}"
COMMENT "Generating: ${OUTPUT_PATH}"
)
add_custom_target(generate_doc_source DEPENDS "${OUTPUT_PATH}")
set_target_properties(generate_doc_source PROPERTIES FOLDER "godot-cpp")
endfunction()
#[[ target_doc_sources
A simpler interface to add xml files as doc source to a output target.
TARGET: The gdexension library target
SOURCES: a list of xml files to use for source generation and inclusion.]]
function(target_doc_sources TARGET SOURCES)
# set the generated file name
set(DOC_SOURCE_FILE "${CMAKE_CURRENT_BINARY_DIR}/gen/doc_source.cpp")
# Create the file generation target, this won't be triggered unless a target
# that depends on DOC_SOURCE_FILE is built
generate_doc_source( "${DOC_SOURCE_FILE}" ${SOURCES} )
# Add DOC_SOURCE_FILE as a dependency to TARGET
target_sources(${TARGET} PRIVATE "${DOC_SOURCE_FILE}")
# Without adding this dependency to the doc_source_generator, XCode will complain.
add_dependencies(${TARGET} generate_doc_source)
endfunction()