mirror of
https://github.com/godotengine/godot-cpp.git
synced 2026-01-05 02:10:14 +03:00
This commit changes the way C++ wrapper classes work. Previously, wrapper classes were merely wrapper *interfaces*. They used the `this` pointer to store the actual foreign Godot Object. With the NativeScript 1.1 extension it is now possible to have low-overhead language binding data attached to Objects. The C++ bindings use that feature to implement *proper* wrappers and enable regular C++ inheritance usage that way. Some things might still be buggy and untested, but the C++ SimpleDemo works with those changes.
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#ifndef GODOT_CPP_VISUALSCRIPTPROPERTYSET_HPP
|
|
#define GODOT_CPP_VISUALSCRIPTPROPERTYSET_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
#include <Variant.hpp>
|
|
#include <VisualScriptPropertySet.hpp>
|
|
|
|
#include <VisualScriptNode.hpp>
|
|
namespace godot {
|
|
|
|
|
|
class VisualScriptPropertySet : public VisualScriptNode {
|
|
public:
|
|
|
|
static void *___get_type_tag();
|
|
static void *___get_base_type_tag();
|
|
static inline const char *___get_class_name() { return (const char *) "VisualScriptPropertySet"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
// enums
|
|
enum AssignOp {
|
|
ASSIGN_OP_MOD = 5,
|
|
ASSIGN_OP_BIT_XOR = 10,
|
|
ASSIGN_OP_NONE = 0,
|
|
ASSIGN_OP_BIT_OR = 9,
|
|
ASSIGN_OP_SHIFT_RIGHT = 7,
|
|
ASSIGN_OP_SUB = 2,
|
|
ASSIGN_OP_SHIFT_LEFT = 6,
|
|
ASSIGN_OP_DIV = 4,
|
|
ASSIGN_OP_BIT_AND = 8,
|
|
ASSIGN_OP_ADD = 1,
|
|
ASSIGN_OP_MUL = 3,
|
|
};
|
|
enum CallMode {
|
|
CALL_MODE_INSTANCE = 2,
|
|
CALL_MODE_BASIC_TYPE = 3,
|
|
CALL_MODE_SELF = 0,
|
|
CALL_MODE_NODE_PATH = 1,
|
|
};
|
|
|
|
// constants
|
|
|
|
|
|
static VisualScriptPropertySet *_new();
|
|
|
|
// methods
|
|
void set_base_type(const String base_type);
|
|
String get_base_type() const;
|
|
void set_base_script(const String base_script);
|
|
String get_base_script() const;
|
|
void set_basic_type(const int64_t basic_type);
|
|
Variant::Type get_basic_type() const;
|
|
void _set_type_cache(const Dictionary type_cache);
|
|
Dictionary _get_type_cache() const;
|
|
void set_property(const String property);
|
|
String get_property() const;
|
|
void set_call_mode(const int64_t mode);
|
|
VisualScriptPropertySet::CallMode get_call_mode() const;
|
|
void set_base_path(const NodePath base_path);
|
|
NodePath get_base_path() const;
|
|
void set_index(const String index);
|
|
String get_index() const;
|
|
void set_assign_op(const int64_t assign_op);
|
|
VisualScriptPropertySet::AssignOp get_assign_op() const;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |