Files
godot-cpp/include/gen/VisualScriptFunctionCall.hpp
karroffel e9517a7b3b implemented instance binding data usage
This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.
2018-07-25 14:06:08 +02:00

74 lines
2.1 KiB
C++

#ifndef GODOT_CPP_VISUALSCRIPTFUNCTIONCALL_HPP
#define GODOT_CPP_VISUALSCRIPTFUNCTIONCALL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Variant.hpp>
#include <VisualScriptFunctionCall.hpp>
#include <VisualScriptNode.hpp>
namespace godot {
class VisualScriptFunctionCall : public VisualScriptNode {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "VisualScriptFunctionCall"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum RPCCallMode {
RPC_DISABLED = 0,
RPC_UNRELIABLE = 2,
RPC_RELIABLE = 1,
RPC_RELIABLE_TO_ID = 3,
RPC_UNRELIABLE_TO_ID = 4,
};
enum CallMode {
CALL_MODE_INSTANCE = 2,
CALL_MODE_BASIC_TYPE = 3,
CALL_MODE_SELF = 0,
CALL_MODE_NODE_PATH = 1,
CALL_MODE_SINGLETON = 4,
};
// constants
static VisualScriptFunctionCall *_new();
// methods
void set_base_type(const String base_type);
String get_base_type() const;
void set_base_script(const String base_script);
String get_base_script() const;
void set_basic_type(const int64_t basic_type);
Variant::Type get_basic_type() const;
void set_singleton(const String singleton);
String get_singleton() const;
void set_function(const String function);
String get_function() const;
void set_call_mode(const int64_t mode);
VisualScriptFunctionCall::CallMode get_call_mode() const;
void set_base_path(const NodePath base_path);
NodePath get_base_path() const;
void set_use_default_args(const int64_t amount);
int64_t get_use_default_args() const;
void _set_argument_cache(const Dictionary argument_cache);
Dictionary _get_argument_cache() const;
void set_rpc_call_mode(const int64_t mode);
VisualScriptFunctionCall::RPCCallMode get_rpc_call_mode() const;
void set_validate(const bool enable);
bool get_validate() const;
};
}
#endif