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This commit changes the way C++ wrapper classes work. Previously, wrapper classes were merely wrapper *interfaces*. They used the `this` pointer to store the actual foreign Godot Object. With the NativeScript 1.1 extension it is now possible to have low-overhead language binding data attached to Objects. The C++ bindings use that feature to implement *proper* wrappers and enable regular C++ inheritance usage that way. Some things might still be buggy and untested, but the C++ SimpleDemo works with those changes.
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#ifndef GODOT_CPP_STREAMPEER_HPP
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#define GODOT_CPP_STREAMPEER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Reference.hpp>
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namespace godot {
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class StreamPeer : public Reference {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "StreamPeer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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Error put_data(const PoolByteArray data);
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Array put_partial_data(const PoolByteArray data);
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Array get_data(const int64_t bytes);
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Array get_partial_data(const int64_t bytes);
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int64_t get_available_bytes() const;
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void set_big_endian(const bool enable);
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bool is_big_endian_enabled() const;
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void put_8(const int64_t value);
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void put_u8(const int64_t value);
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void put_16(const int64_t value);
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void put_u16(const int64_t value);
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void put_32(const int64_t value);
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void put_u32(const int64_t value);
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void put_64(const int64_t value);
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void put_u64(const int64_t value);
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void put_float(const double value);
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void put_double(const double value);
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void put_utf8_string(const String value);
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void put_var(const Variant value);
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int64_t get_8();
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int64_t get_u8();
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int64_t get_16();
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int64_t get_u16();
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int64_t get_32();
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int64_t get_u32();
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int64_t get_64();
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int64_t get_u64();
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double get_float();
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double get_double();
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String get_string(const int64_t bytes);
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String get_utf8_string(const int64_t bytes);
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Variant get_var();
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};
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}
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#endif |