mirror of
https://github.com/godotengine/godot-cpp.git
synced 2025-12-31 01:48:45 +03:00
187 lines
6.9 KiB
YAML
187 lines
6.9 KiB
YAML
name: Continuous integration
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on:
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workflow_call:
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master
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# Used to select the version of Godot to run the tests with.
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GODOT_TEST_VERSION: master
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# Use UTF-8 on Linux.
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LANG: en_US.UTF-8
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LC_ALL: en_US.UTF-8
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concurrency:
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group: ci-cmake-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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build-cmake:
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name: ${{ matrix.name }}
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runs-on: ${{ matrix.os }}
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env:
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EM_VERSION: 4.0.11
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config-flags:
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-DCMAKE_C_COMPILER_LAUNCHER=sccache
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-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
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-DGODOTCPP_ENABLE_TESTING=ON
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-DGODOTCPP_BUILD_PROFILE="test/build_profile.json"
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SCCACHE_GHA_ENABLED: "true"
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: 🐧 Linux (GCC, Makefiles)
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os: ubuntu-22.04
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platform: linux
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config-flags: -DCMAKE_BUILD_TYPE=Release
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a
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run-tests: true
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- name: 🏁 Windows (x86_64, MSVC)
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os: windows-2022
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platform: windows
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compiler: msvc
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build-flags: --config Release
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.lib
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run-tests: false
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- name: 🏁 Windows (x86_64, MinGW, Ninja)
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os: windows-2022
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platform: windows
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compiler: mingw
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config-flags:
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-GNinja -DCMAKE_BUILD_TYPE=Release
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-DCMAKE_CXX_COMPILER=cc -DCMAKE_CXX_COMPILER=c++
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artifact-name: godot-cpp-linux-mingw-x86_64-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.a
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run-tests: false
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- name: 🍎 macOS (universal, Makefiles)
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os: macos-latest
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platform: macos
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config-flags: -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
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artifact-name: godot-cpp-macos-universal-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.macos.template_release.universal.a
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run-tests: false
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- name: 🤖 Android (arm64, Ninja)
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os: ubuntu-22.04
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platform: android
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config-flags:
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-G Ninja -DCMAKE_BUILD_TYPE=Release
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--toolchain ${ANDROID_HOME}/ndk/28.1.13356709/build/cmake/android.toolchain.cmake
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-DANDROID_PLATFORM=24 -DANDROID_ABI=arm64-v8a
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artifact-name: godot-cpp-android-arm64-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.android.template_release.arm64.a
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flags: arch=arm64
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run-tests: false
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- name: 🍏 iOS (arm64, XCode)
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os: macos-latest
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platform: ios
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config-flags:
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-G Xcode
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--toolchain cmake/ios.toolchain.cmake
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-DPLATFORM=OS64
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build-flags: --config Release
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artifact-name: godot-cpp-ios-arm64-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.ios.template_release.arm64.a
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flags: arch=arm64
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run-tests: false
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- name: 🌐 Web (wasm32, Ninja)
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os: ubuntu-22.04
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platform: web
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config-flags:
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-G Ninja -DCMAKE_BUILD_TYPE=Release
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--toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
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artifact-name: godot-cpp-web-wasm32-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.web.template_release.wasm32.a
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run-tests: false
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Run sccache-cache
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uses: mozilla-actions/sccache-action@v0.0.9
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- name: Setup godot-cpp
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uses: ./.github/actions/setup-godot-cpp
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with:
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platform: ${{ matrix.platform }}
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windows-compiler: ${{ matrix.compiler }}
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buildtool: cmake
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- name: Configure godot-cpp-test with template_debug
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run: >
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cmake --log-level=VERBOSE -S . -B cmake-build ${{ env.config-flags }} ${{ matrix.config-flags }}
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- name: Build godot-cpp-test (template_debug)
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run: >
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cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
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- name: Configure godot-cpp-test with template_release
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run: >
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cmake --fresh --log-level=VERBOSE -S . -B cmake-build
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-DGODOTCPP_TARGET=template_release ${{ env.config-flags }} ${{ matrix.config-flags }}
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- name: Build godot-cpp-test (template_release)
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run: >
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cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
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- name: Run sccache stat for check
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shell: bash
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run: ${SCCACHE_PATH} --show-stats
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- name: Download latest Godot artifacts
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uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
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if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
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with:
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repo: godotengine/godot
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branch: master
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event: push
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workflow: linux_builds.yml
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workflow_conclusion: success
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name: linux-editor-mono
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search_artifacts: true
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check_artifacts: true
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ensure_latest: true
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path: godot-artifacts
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- name: Prepare Godot artifacts for testing
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if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
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run: |
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chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
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echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV
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- name: Download requested Godot version for testing
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if: matrix.run-tests && env.GODOT_TEST_VERSION != 'master'
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run: |
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wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip
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unzip -a Godot.zip
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chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64"
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echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV
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- name: Run tests
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if: matrix.run-tests
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run: |
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$GODOT --headless --version
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cd test
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# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
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(cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
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./run-tests.sh
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: ${{ matrix.artifact-name }}
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path: ${{ matrix.artifact-path }}
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if-no-files-found: error
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