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godot-cpp/tools/linux.py
Adam Scott 7a9b323931 Add platform macros
(cherry picked from commit 9d9f4279ed)
2023-08-10 09:09:14 -05:00

37 lines
1.2 KiB
Python

from SCons.Variables import *
from SCons.Tool import clang, clangxx
def options(opts):
opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux", False))
def exists(env):
return True
def generate(env):
if env["use_llvm"]:
clang.generate(env)
clangxx.generate(env)
env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"])
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
if env["arch"] == "x86_64":
# -m64 and -m32 are x86-specific already, but it doesn't hurt to
# be clear and also specify -march=x86-64. Similar with 32-bit.
env.Append(CCFLAGS=["-m64", "-march=x86-64"])
env.Append(LINKFLAGS=["-m64", "-march=x86-64"])
elif env["arch"] == "x86_32":
env.Append(CCFLAGS=["-m32", "-march=i686"])
env.Append(LINKFLAGS=["-m32", "-march=i686"])
elif env["arch"] == "arm64":
env.Append(CCFLAGS=["-march=armv8-a"])
env.Append(LINKFLAGS=["-march=armv8-a"])
elif env["arch"] == "rv64":
env.Append(CCFLAGS=["-march=rv64gc"])
env.Append(LINKFLAGS=["-march=rv64gc"])
env.Append(CPPDEFINES=["LINUX_ENABLED", "UNIX_ENABLED"])