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47140cdad095494dcbfc070918d1b422d8a0761d
godot-cpp/misc/scripts
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Ricardo Buring 47140cdad0 Rename float=64 build option to precision=double
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
..
black_format.sh
Sync misc/ scripts and hooks with upstream Godot
2022-03-15 10:18:33 +01:00
check_ci_log.py
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
check_get_file_list.py
Rename float=64 build option to precision=double
2023-01-09 23:22:03 +01:00
clang_format.sh
Add more static checks and move to separate file to match main repo
2022-10-09 01:46:28 -05:00
codespell.sh
Sync misc/ scripts and hooks with upstream Godot
2022-03-15 10:18:33 +01:00
copyright_headers.py
Update copyright year
2022-03-15 10:17:53 +01:00
file_format.sh
Add more static checks and move to separate file to match main repo
2022-10-09 01:46:28 -05:00
header_guards.sh
Add more static checks and move to separate file to match main repo
2022-10-09 01:46:28 -05:00
make_tarball.sh
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
mypy_check.sh
Add more static checks and move to separate file to match main repo
2022-10-09 01:46:28 -05:00
mypy.ini
Add more static checks and move to separate file to match main repo
2022-10-09 01:46:28 -05:00
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