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godot-cpp/test/CMakeLists.txt

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CMake

#[=======================================================================[.rst:
Integration Testing
-------------------
The Test target used to validate changes in the GitHub CI.
]=======================================================================]
message(STATUS "Testing Integration targets are enabled.")
# Generate Doc Data
file(GLOB_RECURSE DOC_XML LIST_DIRECTORIES NO CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/doc_classes/*.xml")
foreach(TARGET_ALIAS template_debug template_release editor)
set(TARGET_NAME "godot-cpp.test.${TARGET_ALIAS}")
add_library(${TARGET_NAME} SHARED EXCLUDE_FROM_ALL)
target_sources(
${TARGET_NAME}
PRIVATE src/example.cpp src/example.h src/register_types.cpp src/register_types.h src/tests.h
)
# conditionally add doc data to compile output
if(TARGET_ALIAS MATCHES "editor|template_debug")
target_doc_sources( ${TARGET_NAME} ${DOC_XML} )
endif()
set(OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/")
# Link to godot-cpp target
set(LINK_TARGET "godot-cpp::${TARGET_ALIAS}")
target_link_libraries(${TARGET_NAME} PRIVATE ${LINK_TARGET})
### Get useful properties from godot-cpp target
get_target_property(GODOTCPP_SUFFIX ${LINK_TARGET} GODOTCPP_SUFFIX)
get_target_property(OSX_ARCH ${LINK_TARGET} OSX_ARCHITECTURES)
# gersemi: off
set_target_properties(
${TARGET_NAME}
PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
CXX_VISIBILITY_PRESET ${GODOTCPP_SYMBOL_VISIBILITY}
POSITION_INDEPENDENT_CODE ON
BUILD_RPATH_USE_ORIGIN ON
# Try to ensure only static libraries are selected to be linked to.
LINK_SEARCH_START_STATIC ON
LINK_SEARCH_END_STATIC ON
# NOTE: Wrapping the output variables inside a generator expression
# prevents msvc generator from adding addition Config Directories
LIBRARY_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
RUNTIME_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
PDB_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>" #MSVC Only, ignored on other platforms
PREFIX "lib"
OUTPUT_NAME "gdexample${GODOTCPP_SUFFIX}"
# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"
)
# gersemi: on
# CMAKE_SYSTEM_NAME refers to the target system
if(CMAKE_SYSTEM_NAME STREQUAL Darwin)
set_target_properties(
${TARGET_NAME}
PROPERTIES
SUFFIX ""
OUTPUT_DIR "${OUTPUT_DIR}/libgdexample.macos.${TARGET_ALIAS}.framework"
OSX_ARCHITECTURES "${OSX_ARCH}"
)
endif()
endforeach()