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godot-cpp/cmake/macos.cmake

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CMake

#[=======================================================================[.rst:
MacOS
-----
This file contains functions for options and configuration for targeting the
MacOS platform
# To build universal binaries, ie targeting both x86_64 and arm64, use
# the CMAKE_OSX_ARCHITECTURES variable prior to any project calls.
# https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_ARCHITECTURES.html
]=======================================================================]
# Find Requirements
if(APPLE)
set(CMAKE_OSX_SYSROOT $ENV{SDKROOT})
find_library(
COCOA_LIBRARY
REQUIRED
NAMES Cocoa
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH
)
endif(APPLE)
function(macos_options)
endfunction()
function(macos_generate)
target_compile_definitions(${TARGET_NAME} PUBLIC MACOS_ENABLED UNIX_ENABLED)
target_link_options(${TARGET_NAME} PUBLIC -Wl,-undefined,dynamic_lookup)
target_link_libraries(${TARGET_NAME} INTERFACE ${COCOA_LIBRARY})
common_compiler_flags()
endfunction()