mirror of
https://github.com/godotengine/godot-cpp.git
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152 lines
6.1 KiB
C++
152 lines
6.1 KiB
C++
/**************************************************************************/
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/* wrapped.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include <vector>
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/variant/builtin_types.hpp>
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/core/class_db.hpp>
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namespace godot {
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#ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
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std::recursive_mutex Wrapped::_constructing_mutex;
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#endif
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_GODOT_CPP_THREAD_LOCAL const StringName *Wrapped::_constructing_extension_class_name = nullptr;
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_GODOT_CPP_THREAD_LOCAL const GDExtensionInstanceBindingCallbacks *Wrapped::_constructing_class_binding_callbacks = nullptr;
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#ifdef HOT_RELOAD_ENABLED
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_GODOT_CPP_THREAD_LOCAL GDExtensionObjectPtr Wrapped::_constructing_recreate_owner = nullptr;
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#endif
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const StringName *Wrapped::_get_extension_class_name() {
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return nullptr;
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}
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void Wrapped::_postinitialize() {
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#ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
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Wrapped::_constructing_mutex.unlock();
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#endif
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Object *obj = dynamic_cast<Object *>(this);
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if (obj) {
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obj->notification(Object::NOTIFICATION_POSTINITIALIZE);
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}
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}
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Wrapped::Wrapped(const StringName &p_godot_class) {
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#ifdef HOT_RELOAD_ENABLED
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if (unlikely(Wrapped::_constructing_recreate_owner)) {
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_owner = Wrapped::_constructing_recreate_owner;
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Wrapped::_constructing_recreate_owner = nullptr;
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} else
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#endif
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{
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_owner = godot::internal::gdextension_interface_classdb_construct_object2(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
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}
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if (_constructing_extension_class_name) {
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godot::internal::gdextension_interface_object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(_constructing_extension_class_name), this);
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_constructing_extension_class_name = nullptr;
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}
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if (likely(_constructing_class_binding_callbacks)) {
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godot::internal::gdextension_interface_object_set_instance_binding(_owner, godot::internal::token, this, _constructing_class_binding_callbacks);
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_constructing_class_binding_callbacks = nullptr;
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} else {
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CRASH_NOW_MSG("BUG: Godot Object created without binding callbacks. Did you forget to use memnew()?");
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}
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}
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Wrapped::Wrapped(GodotObject *p_godot_object) {
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_owner = p_godot_object;
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}
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void postinitialize_handler(Wrapped *p_wrapped) {
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p_wrapped->_postinitialize();
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}
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namespace internal {
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std::vector<EngineClassRegistrationCallback> &get_engine_class_registration_callbacks() {
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static std::vector<EngineClassRegistrationCallback> engine_class_registration_callbacks;
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return engine_class_registration_callbacks;
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}
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GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size) {
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GDExtensionPropertyInfo *plist = nullptr;
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// Linked list size can be expensive to get so we cache it
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const uint32_t plist_size = plist_cpp.size();
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if (r_size != nullptr) {
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*r_size = plist_size;
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}
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plist = reinterpret_cast<GDExtensionPropertyInfo *>(memalloc(sizeof(GDExtensionPropertyInfo) * plist_size));
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unsigned int i = 0;
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for (const ::godot::PropertyInfo &E : plist_cpp) {
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plist[i].type = static_cast<GDExtensionVariantType>(E.type);
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plist[i].name = E.name._native_ptr();
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plist[i].hint = E.hint;
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plist[i].hint_string = E.hint_string._native_ptr();
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plist[i].class_name = E.class_name._native_ptr();
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plist[i].usage = E.usage;
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++i;
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}
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return plist;
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}
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void free_c_property_list(GDExtensionPropertyInfo *plist) {
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memfree(plist);
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}
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void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback) {
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get_engine_class_registration_callbacks().push_back(p_callback);
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}
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void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
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ClassDB::_register_engine_class(p_name, p_callbacks);
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}
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void register_engine_classes() {
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std::vector<EngineClassRegistrationCallback> &engine_class_registration_callbacks = get_engine_class_registration_callbacks();
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for (EngineClassRegistrationCallback cb : engine_class_registration_callbacks) {
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cb();
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}
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engine_class_registration_callbacks.clear();
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}
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} // namespace internal
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} // namespace godot
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