name: Continuous integration on: workflow_call: env: # Only used for the cache key. Increment version to force clean build. GODOT_BASE_BRANCH: master # Used to select the version of Godot to run the tests with. GODOT_TEST_VERSION: master # Use UTF-8 on Linux. LANG: en_US.UTF-8 LC_ALL: en_US.UTF-8 concurrency: group: ci-cmake-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }} cancel-in-progress: true jobs: build-cmake: name: ${{ matrix.name }} runs-on: ${{ matrix.os }} env: EM_VERSION: 4.0.11 config-flags: -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache -DGODOTCPP_ENABLE_TESTING=ON -DGODOTCPP_BUILD_PROFILE="test/build_profile.json" SCCACHE_GHA_ENABLED: "true" strategy: fail-fast: false matrix: include: - name: 🐧 Linux (GCC, Makefiles) os: ubuntu-22.04 platform: linux config-flags: -DCMAKE_BUILD_TYPE=Release artifact-name: godot-cpp-linux-glibc2.27-x86_64-release.cmake artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a run-tests: true - name: 🏁 Windows (x86_64, MSVC) os: windows-2022 platform: windows compiler: msvc build-flags: --config Release artifact-name: godot-cpp-windows-msvc2019-x86_64-release.cmake artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.lib run-tests: false - name: 🏁 Windows (x86_64, MinGW, Ninja) os: windows-2022 platform: windows compiler: mingw config-flags: -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=cc -DCMAKE_CXX_COMPILER=c++ artifact-name: godot-cpp-linux-mingw-x86_64-release.cmake artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.a run-tests: false - name: 🍎 macOS (universal, Makefiles) os: macos-latest platform: macos config-flags: -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" artifact-name: godot-cpp-macos-universal-release.cmake artifact-path: cmake-build/bin/libgodot-cpp.macos.template_release.universal.a run-tests: false - name: 🤖 Android (arm64, Ninja) os: ubuntu-22.04 platform: android config-flags: -G Ninja -DCMAKE_BUILD_TYPE=Release --toolchain ${ANDROID_HOME}/ndk/28.1.13356709/build/cmake/android.toolchain.cmake -DANDROID_PLATFORM=24 -DANDROID_ABI=arm64-v8a artifact-name: godot-cpp-android-arm64-release.cmake artifact-path: cmake-build/bin/libgodot-cpp.android.template_release.arm64.a flags: arch=arm64 run-tests: false - name: 🍏 iOS (arm64, XCode) os: macos-latest platform: ios config-flags: -G Xcode --toolchain cmake/ios.toolchain.cmake -DPLATFORM=OS64 build-flags: --config Release artifact-name: godot-cpp-ios-arm64-release.cmake artifact-path: cmake-build/bin/libgodot-cpp.ios.template_release.arm64.a flags: arch=arm64 run-tests: false - name: 🌐 Web (wasm32, Ninja) os: ubuntu-22.04 platform: web config-flags: -G Ninja -DCMAKE_BUILD_TYPE=Release --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake artifact-name: godot-cpp-web-wasm32-release.cmake artifact-path: cmake-build/bin/libgodot-cpp.web.template_release.wasm32.a run-tests: false steps: - name: Checkout uses: actions/checkout@v4 with: submodules: recursive - name: Run sccache-cache uses: mozilla-actions/sccache-action@v0.0.9 - name: Setup godot-cpp uses: ./.github/actions/setup-godot-cpp with: platform: ${{ matrix.platform }} windows-compiler: ${{ matrix.compiler }} buildtool: cmake - name: Configure godot-cpp-test with template_debug run: > cmake --log-level=VERBOSE -S . -B cmake-build ${{ env.config-flags }} ${{ matrix.config-flags }} - name: Build godot-cpp-test (template_debug) run: > cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }} - name: Configure godot-cpp-test with template_release run: > cmake --fresh --log-level=VERBOSE -S . -B cmake-build -DGODOTCPP_TARGET=template_release ${{ env.config-flags }} ${{ matrix.config-flags }} - name: Build godot-cpp-test (template_release) run: > cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }} - name: Run sccache stat for check shell: bash run: ${SCCACHE_PATH} --show-stats - name: Download latest Godot artifacts uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master' with: repo: godotengine/godot branch: master event: push workflow: linux_builds.yml workflow_conclusion: success name: linux-editor-mono search_artifacts: true check_artifacts: true ensure_latest: true path: godot-artifacts - name: Prepare Godot artifacts for testing if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master' run: | chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV - name: Download requested Godot version for testing if: matrix.run-tests && env.GODOT_TEST_VERSION != 'master' run: | wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip unzip -a Godot.zip chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64" echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV - name: Run tests if: matrix.run-tests run: | $GODOT --headless --version cd test # Need to run the editor so .godot is generated... but it crashes! Ignore that :-) (cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true)) ./run-tests.sh - name: Upload artifact uses: actions/upload-artifact@v4 with: name: ${{ matrix.artifact-name }} path: ${{ matrix.artifact-path }} if-no-files-found: error