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godot-4.2.
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godot-4.0.
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4d3afc0ad0 |
@@ -2,10 +2,10 @@
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"header": {
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"header": {
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"version_major": 4,
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"version_major": 4,
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"version_minor": 0,
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"version_minor": 0,
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"version_patch": 0,
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"version_patch": 1,
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"version_status": "stable",
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"version_status": "stable",
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"version_build": "official",
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"version_build": "official",
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"version_full_name": "Godot Engine v4.0.stable.official"
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"version_full_name": "Godot Engine v4.0.1.stable.official"
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},
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},
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"builtin_class_sizes": [
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"builtin_class_sizes": [
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{
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{
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@@ -1915,9 +1915,7 @@
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]
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]
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}
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}
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],
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],
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"global_constants": [
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"global_constants": [],
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],
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"global_enums": [
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"global_enums": [
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{
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{
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"name": "Side",
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"name": "Side",
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@@ -123551,7 +123549,7 @@
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"getter": "is_flat"
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"getter": "is_flat"
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},
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},
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{
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{
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"type": "bool",
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"type": "int",
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"name": "start_index",
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"name": "start_index",
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"setter": "set_start_index",
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"setter": "set_start_index",
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"getter": "get_start_index"
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"getter": "get_start_index"
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@@ -267332,11 +267330,11 @@
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},
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},
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{
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{
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"name": "PhysicsServer3DExtensionMotionCollision",
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"name": "PhysicsServer3DExtensionMotionCollision",
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"format": "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape"
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"format": "Vector3 position;Vector3 normal;Vector3 collider_velocity;Vector3 collider_angular_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape"
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},
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},
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{
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{
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"name": "PhysicsServer3DExtensionMotionResult",
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"name": "PhysicsServer3DExtensionMotionResult",
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"format": "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count"
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"format": "Vector3 travel;Vector3 remainder;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count"
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},
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},
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{
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{
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"name": "PhysicsServer3DExtensionRayResult",
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"name": "PhysicsServer3DExtensionRayResult",
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