Commit Graph

55 Commits

Author SHA1 Message Date
David Snopek
4d8c05f405 Merge pull request #1535 from bruvzg/llvm-mingw-arm64
Add support for LLVM/MinGW and ARM64 Windows builds.
2024-09-10 15:48:22 -05:00
Fabio Alessandrelli
f36acd8e31 [Web/SCons] Use CCFLAGS for SIDE_MODULE option
Was using CPPFLAGS, but should use the explicit scons CCFLAGS which
makes it clear they are applied to both the C and C++ compiler.

CPPFLAGS was also fine (they are preprocessor flags, also applied to
both C and C++), but we should try to stay consistent with what we do
in Godot.
2024-08-24 12:02:36 +02:00
bruvzg
f2353da5a3 Add support for LLVM/MinGW and ARM64 Windows builds. 2024-08-12 08:53:40 +03:00
Rémi Verschelde
958776dfc3 SCons: Remove old Python 2 compat code 2024-07-18 10:37:47 +02:00
David Snopek
53b546e1df Merge pull request #1507 from Repiteo/silence-msvc
SCons: Add `silence_msvc` option for Windows
2024-06-25 17:45:33 -05:00
Thaddeus Crews
1989b1bf57 SCons: Add silence_msvc option 2024-06-25 09:38:00 -05:00
Thaddeus Crews
e0d363aad8 Integrate .pre-commit-config.yaml 2024-06-24 15:43:55 -05:00
David Snopek
89831ff333 Merge pull request #1489 from Faless/web/longjmp
[Web] Force emcc to use "wasm" longjmp mode
2024-06-17 11:53:05 -05:00
Fabio Alessandrelli
1186c488bd Add support for build profiles.
Allow enabling or disabling specific classes (which will not be built).
2024-06-15 16:19:41 +02:00
Fabio Alessandrelli
1bb543b6f4 [Web] Force emcc to use "wasm" longjmp mode
SUPPORT_LONGJMP have changed since emscripten 3.1.32 to default to
"wasm" mode when exceptions are enabled, and "emscripten" mode when
disabled.

While we generally doesn't use exception in core, linked libraries may
need them, and emscripten don't plan to support WASM EH + Emscripten
SjLj in the long term.
2024-06-14 01:46:04 +02:00
David Snopek
340dde31a2 Merge pull request #1451 from Faless/build/to_threads_or_not_to_threads
[SCons] Add option to build without threads
2024-05-16 10:39:57 -05:00
David Snopek
a434850069 Allow submitting documentation to the Godot editor 2024-05-07 11:08:18 -05:00
Fabio Alessandrelli
b0296bb562 [SCons] Add option to build without threads
This is relevant for the Web platform, where builds with and without
threads are incompatible.
2024-04-30 19:19:36 +02:00
Thaddeus Crews
b05c21bb1d Implement verbose toggle from godot repo 2024-04-09 21:13:02 -05:00
Fabio Alessandrelli
16df4bff30 [SCons] Split targets.py, apply flags from tools
Split `targets` tool logic, moving all the compiler-specific flags to a
new `common_compiler_flags.py` file, and everything else (CPPDEFINES,
optimize option logic, dev build logic, etc) to the `godotcpp` tool.

The default tools now apply the common compiler flags by importing the
file and explicitly calling `configure`.
2024-02-16 23:08:06 +01:00
Fabio Alessandrelli
baaad7ada2 [SCons] Add support for custom build tools and platforms
Use with:

`scons platform=os2 custom_tools=/path/to/tools`

(assuming you have an `os2.py` inside `/path/to/tools/`)
2024-02-14 21:20:38 +01:00
David Snopek
b1769a70f0 Merge pull request #1344 from ArchLinus/ndk-error
Add an error message if android NDK is not installed
2024-01-04 08:35:18 -06:00
ArchLinus
718d0baea3 Add an error message if android NDK is not installed 2023-12-30 13:56:46 -05:00
Aaron Franke
e17c7bf530 Allow detecting when building as a GDExtension 2023-12-18 09:13:20 -06:00
David Snopek
588d869a3b Merge pull request #1313 from DmitriySalnikov/visibility_hidden
[Scons] Added the ability to change the visibility of symbols
2023-11-24 07:15:52 -06:00
DmitriySalnikov
79d2a9c456 [Scons] Set the minimum Android API level to 21 2023-11-23 00:28:03 +03:00
DmitriySalnikov
f5e4f95cde [Scons] Added the ability to change the visibility of symbols 2023-11-21 18:55:02 +03:00
bruvzg
e854e0b592 [iOS] Bump default version to 12 to match engine. 2023-11-21 09:39:53 +02:00
Thaddeus Crews
648b8c4489 fix is_msvc and use_hot_reload variables 2023-11-06 10:50:19 -06:00
Fredia Huya-Kouadio
86dbd5fa0d Update the environment variables used to access the Android NDK toolchain 2023-11-01 12:14:55 -07:00
Rémi Verschelde
bf1c03ab5f SCons: Disable C++ exception handling by default
Counterpart to https://github.com/godotengine/godot/pull/80612.
2023-10-22 12:45:46 +02:00
Adam Scott
2d5024ac8e Refactor compiledb implementation
This comment enables the possibility to build the "compile_commands.json"
file by only using `scons -Q compiledb`. No need to use the argument
`compiledb=yes`.

And when using the `compiledb=yes`, it will create a
"compiled_commands.json" automatically.
2023-10-19 10:51:31 -04:00
Thaddeus Crews
7a5cbcac21 Let gdextension_dir function as only argument 2023-10-18 11:32:51 -05:00
Fabio Alessandrelli
18bfa133ab [SCons] Rename javascript tool to web
And clean it up a bit.
2023-10-15 13:12:49 +02:00
David Snopek
96bec613a0 Merge pull request #1247 from nicholas-maltbie/nickmaltbie/javascript-wasm-fix
Javascript Web WASM Fix
2023-10-04 09:58:01 -05:00
Nick Maltbie
2b4bcbb0ce Added fix for javascript build for godot 4.x
Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error.
Corrected some small errors in tools/javascript.py to support new target names.
Also updated ci to include validation for web build.
2023-10-01 13:43:19 -07:00
David Snopek
df849651d9 Changes necessary for hot reload to work 2023-09-25 22:13:33 -05:00
DmitriySalnikov
0e5975dd26 [SCons] Fixed crashes in several scripts 2023-09-09 12:44:14 +03:00
Fabio Alessandrelli
f8b4f60cb9 [SCons] Move the GodotCPP build to its own tool. 2023-08-29 18:14:42 +02:00
Rémi Verschelde
600e749d9b SCons: Sync targets.py fully with upstream Godot
- Reorders existing code to match Godot.
- Adds `NDEBUG` for non-dev builds.
- Adds `-gdwarf-4` for Clang debug symbols.
- Adds strip link flag for GCC/Clang builds without debug symbols.
2023-08-10 09:23:32 +02:00
Feiyun Wang
a745c2ac47 Statically link mingw/msvc runtime libraries on Windows
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-09 13:38:38 -05:00
David Snopek
845226d66a Merge pull request #1191 from Faless/build/unify_osxcross
[SCons] Merge OSXCross tools into platform ones
2023-07-31 15:40:27 -05:00
Adam Scott
9d9f4279ed Add platform macros 2023-07-23 19:23:01 -04:00
Fabio Alessandrelli
6d195137fe [SCons] Merge OSXCross tools into platofrm ones 2023-07-23 22:54:07 +02:00
bruvzg
d1aeba771a [MSVC] Force UTF-8 encoding. 2023-07-11 16:11:51 +03:00
Fabio Alessandrelli
8d6982be3b [SCons] Platform agnostic default toolchain (GNU).
Create the SCons Environment with an empty PLATFORM variable to force
the default tools to use the GNU toolchain.

Platform specific toolchains are then setup in our custom tools.
2022-12-20 17:41:34 +01:00
Fabio Alessandrelli
edf02f8319 [SCons] Link MSVC debug runtime for optimize=none|debug only.
Select windows runtime in "targets" tool, use "/MDd" flag only when
building with optimize="none" and optimize="debug".
2022-11-21 11:04:10 +01:00
bruvzg
6e7a24d390 Fix Android build on macOS. 2022-11-10 15:20:15 +02:00
Fabio Alessandrelli
35ec1403dc [SCons] Remove bogus CCFLAGS from windows toolchain.
The c++ standard is added as part of the main SConstruct
2022-11-02 16:45:38 +01:00
Fabio Alessandrelli
64b2c9be0b [SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
  editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
  separate commit.
2022-10-04 16:05:40 +02:00
Fabio Alessandrelli
2bf983e638 [SCons] Add "optimize" and "debug_symbols" options
optimize = auto|none|debug|speed|size|0|1|2|3
debug_symbol = True|False

optimize == "auto" will produce:
- "debug" for "debug" builds
- "speed" for "release" builds
2022-09-12 16:52:05 +02:00
Fabio Alessandrelli
081d425277 [MSVC] Add NOMINMAX flag to scons and cmake.
Ensures user inclusion of windows.h do not define "min" and "max"
macros.
2022-09-12 13:12:55 +02:00
Kevin Smith
7f44a1b44e Add debug information to Windows builds
Previously, Windows builds were being produced without debug
information, leading to somewhat unhelpful backtraces etc.
without symbols.

This builds the symbols in (only for debug builds - I've
deliberately not touched release builds here) so gdextension
bugs are a little more tractable.

Test-Information:
Have been running this patch for weeks, and getting useful
traces out on the commandline, and useful debugging from
debuggers.
2022-07-28 20:37:44 +01:00
Fabio Alessandrelli
0943dfc34a [CI] Fix Android builds after GH container update. 2022-07-28 06:30:04 +02:00
bruvzg
0ee980abae Rename OSX to macOS. 2022-07-20 11:01:47 +03:00