David Snopek
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075b517d96
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Synchronize most shared variant code with Godot 4.4
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2025-03-14 11:39:56 -05:00 |
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Thaddeus Crews
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7056c996dd
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Style: Replace header guards with #pragma once
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2025-03-07 17:58:10 -06:00 |
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Thaddeus Crews
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89fd27608f
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Style: Replace _NO_DISCARD_ macro with [[nodiscard]]
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2025-02-20 09:23:08 -06:00 |
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A Thousand Ships
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b65970860e
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Add scalar versions of Vector* min/max/clamp/snap(ped)
Also added `snapped` to the integer vectors for completeness
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2024-04-11 10:42:29 +02:00 |
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Jakub Mateusz Marcowski
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b733102f4a
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Add Vector2i/3i/4i methods: distance_to and distance_squared_to
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2024-01-03 11:45:05 +01:00 |
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A Thousand Ships
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52eb77efd4
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Add remaining component-wise min/max functions to Vector*
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2023-08-16 13:52:51 +02:00 |
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Rémi Verschelde
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931f1a3f34
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Sync license copyright with upstream GH-70885
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2023-01-10 16:15:31 +01:00 |
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Aaron Franke
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65eeb94f75
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Update core data structures to match the engine
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2022-10-07 11:27:41 -05:00 |
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Aaron Franke
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0455f72ede
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Use struct instead of class for core structures
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2022-10-05 01:46:15 -05:00 |
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Aaron Franke
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fc879c04c8
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Update Vector4/4i to match the engine
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2022-10-01 21:09:05 -05:00 |
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bruvzg
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91c56a0ad1
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Add bindings for Vector4, Vector4i, Projection built-in types.
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2022-07-21 09:36:38 +03:00 |
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