13 Commits

Author SHA1 Message Date
David Snopek
075b517d96 Synchronize most shared variant code with Godot 4.4 2025-03-14 11:39:56 -05:00
Thaddeus Crews
7056c996dd Style: Replace header guards with #pragma once 2025-03-07 17:58:10 -06:00
Thaddeus Crews
89fd27608f Style: Replace _NO_DISCARD_ macro with [[nodiscard]] 2025-02-20 09:23:08 -06:00
Lukas Tenbrink
23c9d41d2a Rename Vector4.components -> coords.
The use of .components is deprecated.
2024-10-30 15:44:44 +01:00
David Snopek
43be24f34c Merge pull request #1437 from AThousandShips/vec_elem_scalar
Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-07 12:55:23 -05:00
A Thousand Ships
d389171905 [Math] Add is_finite methods 2024-04-11 13:30:28 +02:00
A Thousand Ships
b65970860e Add scalar versions of Vector* min/max/clamp/snap(ped)
Also added `snapped` to the integer vectors for completeness
2024-04-11 10:42:29 +02:00
A Thousand Ships
52eb77efd4 Add remaining component-wise min/max functions to Vector* 2023-08-16 13:52:51 +02:00
Rémi Verschelde
931f1a3f34 Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Aaron Franke
0455f72ede Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
Aaron Franke
fc879c04c8 Update Vector4/4i to match the engine 2022-10-01 21:09:05 -05:00
Johannes Sinander
e7372cbe85 Add missing Vector4 function bindings 2022-09-18 11:27:49 +02:00
bruvzg
91c56a0ad1 Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00