David Snopek
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075b517d96
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Synchronize most shared variant code with Godot 4.4
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2025-03-14 11:39:56 -05:00 |
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Thaddeus Crews
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7056c996dd
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Style: Replace header guards with #pragma once
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2025-03-07 17:58:10 -06:00 |
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Thaddeus Crews
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89fd27608f
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Style: Replace _NO_DISCARD_ macro with [[nodiscard]]
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2025-02-20 09:23:08 -06:00 |
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Lukas Tenbrink
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23c9d41d2a
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Rename Vector4.components -> coords.
The use of .components is deprecated.
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2024-10-30 15:44:44 +01:00 |
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David Snopek
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43be24f34c
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Merge pull request #1437 from AThousandShips/vec_elem_scalar
Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-07 12:55:23 -05:00 |
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A Thousand Ships
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d389171905
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[Math] Add is_finite methods
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2024-04-11 13:30:28 +02:00 |
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A Thousand Ships
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b65970860e
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Add scalar versions of Vector* min/max/clamp/snap(ped)
Also added `snapped` to the integer vectors for completeness
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2024-04-11 10:42:29 +02:00 |
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A Thousand Ships
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52eb77efd4
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Add remaining component-wise min/max functions to Vector*
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2023-08-16 13:52:51 +02:00 |
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Rémi Verschelde
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931f1a3f34
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Sync license copyright with upstream GH-70885
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2023-01-10 16:15:31 +01:00 |
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Aaron Franke
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0455f72ede
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Use struct instead of class for core structures
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2022-10-05 01:46:15 -05:00 |
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Aaron Franke
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fc879c04c8
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Update Vector4/4i to match the engine
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2022-10-01 21:09:05 -05:00 |
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Johannes Sinander
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e7372cbe85
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Add missing Vector4 function bindings
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2022-09-18 11:27:49 +02:00 |
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bruvzg
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91c56a0ad1
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Add bindings for Vector4, Vector4i, Projection built-in types.
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2022-07-21 09:36:38 +03:00 |
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