237 Commits

Author SHA1 Message Date
David Snopek
fe68c22c3e Generate GDExtension interface header and loader from JSON 2025-12-18 12:09:41 -06:00
David Snopek
4ae2669dcd Merge pull request #1864 from janos-ijgyarto/master
Added missing namespace prefixes to GDVIRTUAL macros
2025-11-30 06:05:23 -06:00
David Snopek
a9773579cb Specifically handle each "meta" value, so new ones don't break code generation 2025-10-18 13:59:24 -05:00
janos-ijgyarto
8c5e038744 Added missing namespace prefixes to GDVIRTUAL macros 2025-10-10 00:11:59 +02:00
David Snopek
7f5f02940d Update for GDExtension interface changes in Godot 4.5 2025-06-23 16:40:43 -05:00
Pāvels Nadtočajevs
ed53a70e71 Fix binding generation for TypedArray/TypedDictionary with refcounted elements. 2025-06-18 13:18:37 +03:00
David Snopek
d5baa7071e Merge pull request #1757 from Repiteo/ci/version-bumps
CI: Various version bumps; sync with main repo
2025-06-07 14:13:14 -05:00
Thaddeus Crews
64cdf089d9 CI: Various version bumps; sync with main repo 2025-04-26 12:23:07 -05:00
David Snopek
f38c056b67 Fix classes without _to_string() always returning "[Wrapped:0]" 2025-04-25 15:54:41 -05:00
Grublady
26201dd27a Fix TypedDictionary binding generation 2025-04-08 20:34:29 -04:00
Tom
946a693859 . 2025-04-02 19:58:05 +01:00
Tom
a2c37f8a16 Made the Array's ptr and ptrw methods private 2025-04-01 20:47:35 +01:00
David Snopek
654de13b5c Merge pull request #1702 from zhmt/master
binding_generator.py: Don't error if directory already exists
2025-03-14 08:56:30 -05:00
zhmt
d79959c79e binding_generator.py: Don't error if directory already exists
It should be ok when folders exist. Exception shouldn't be thrown.

Update binding_generator.py

It should be ok when folds exist. It will fail to build without this patch,  in vs code on windows with compiler ( visual studio community 2022 amd 64) .

Co-Authored-By: Chris Cranford <ccranfor@redhat.com>
2025-03-14 14:02:53 +08:00
David Snopek
6f981b33cc Merge pull request #1704 from BenLubar/missing-braces
Fix -Wmissing-braces warning (included in -Wall) in array constructor for generated function call bindings
2025-03-13 12:45:03 -05:00
David Snopek
d8807a10d6 Merge pull request #1734 from Repiteo/style/pragma-once
Replace header guards style with `#pragma once`
2025-03-13 11:47:14 -05:00
David Snopek
a5db125d2e Merge pull request #1714 from dsnopek/extension-api-precision
Check that precision of `extension_api.json` matches build options
2025-03-13 11:43:30 -05:00
Thaddeus Crews
107cb1da5e Style: Integrate #pragma once in builders/checks 2025-03-07 17:57:16 -06:00
David Snopek
0a73df5f53 Check that precision of extension_api.json matches build options 2025-02-27 13:27:11 -06:00
David Snopek
4a9409a30f Update GDVIRTUAL*() macros to match Godot 4.4 2025-02-26 12:56:55 -06:00
Ben Lubar
a353be57d8 Fix -Wmissing-braces warning (included in -Wall) in array constructor for generated function call bindings 2025-02-09 17:20:06 -06:00
Brecht Kuppens
7576dc5930 Fix buffer overrun with enums pointers cast to int64_t* when enum is only 32-bit 2025-01-20 10:29:16 +01:00
David Snopek
65046d00a5 Merge pull request #1676 from dsnopek/gdextension-virtual-method-compat
Update for virtual method compatibility system
2025-01-12 05:28:38 -06:00
David Snopek
5c9529fc84 Update for virtual method compatibility system 2025-01-11 16:36:59 -06:00
Fabio Alessandrelli
c4f1abe3f9 [Bindings] Build profile now strips methods and skip files
This allows removing dependencies that are not explicitly unused by the
gdextension being built and is implemented using an intermediate json
API file with the methods and classes stripped (i.e. without touching
the file generators).
2025-01-07 20:33:12 +01:00
Thaddeus Crews
2ffff669f5 Implement typed dictionaries 2024-09-17 15:05:16 -05:00
Raul Santos
9a89d226c7 Correct type for char16 and char32 meta 2024-08-23 00:33:11 +02:00
David Snopek
265412cc53 Merge pull request #1557 from mihe/cpp-operators
Fix incorrect generation of some C++ operators
2024-08-22 16:45:18 -05:00
David Snopek
62305943a7 Merge pull request #1555 from raulsntos/fix-r1722784216
Avoid hardcoded type conversion for metadata
2024-08-22 16:30:17 -05:00
Mikael Hermansson
9949d09f3e Fix incorrect generation of some C++ operators 2024-08-21 20:37:52 +02:00
Raul Santos
4829199081 Avoid hardcoded type conversion for metadata
The engine uses the names `int` and `float` to refer to the 64-bit types, so in the bindings generator we have a hardcoded conversion for those types.

But this type conversion should not be used for metadata. Even though the underlying type should still be 64-bit for interop, metadata is meant to specify the correct type to expose. So if metadata says `float` it means the type is really meant to be a 32-bit `float` and not `double`. Other hardcoded type conversions (`int` and `Nil`) won't ever be metadata.

This change corrects the `float` type, to use the right type in the generated C++ code. Before we were always using `double` due to this type conversion.
2024-08-20 14:53:22 +02:00
A Thousand Ships
f131efb791 Make generated code mostly style compliant 2024-07-17 17:29:31 +02:00
David Snopek
56cd3fd99e Unexpose UtilityFunctions::is_instance_valid() 2024-07-01 12:29:28 -05:00
Thaddeus Crews
e0d363aad8 Integrate .pre-commit-config.yaml 2024-06-24 15:43:55 -05:00
A Thousand Ships
e7a13e3bf4 Fix some style details in generation 2024-06-18 17:46:54 +02:00
David Snopek
ed1e963a31 Merge pull request #1490 from AThousandShips/arg_name_fix
Enforce `p_` prefixes for arguments in binds
2024-06-18 10:43:27 -05:00
Fabio Alessandrelli
1186c488bd Add support for build profiles.
Allow enabling or disabling specific classes (which will not be built).
2024-06-15 16:19:41 +02:00
A Thousand Ships
9e2771f918 Enforce p_ prefixes for arguments in binds 2024-06-14 16:05:03 +02:00
David Snopek
ee9acbcf10 Merge pull request #1488 from AThousandShips/default_node_path
Add default argument processing for `NodePath`
2024-06-14 08:15:04 -05:00
David Snopek
64f1bc847a Merge pull request #1485 from dsnopek/classdb-call-static-method
Fix vararg methods forwarded to the `ClassDB` singleton
2024-06-14 08:14:42 -05:00
A Thousand Ships
37e7a6da05 Add default argument processing for NodePath 2024-06-13 20:53:01 +02:00
David Snopek
6c4064125b Merge pull request #1487 from AThousandShips/arg_default_fix
Fix generating default values for `StringName`
2024-06-13 13:49:54 -05:00
bruvzg
2360f84513 [TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-13 18:57:24 +03:00
A Thousand Ships
6cd6c8923a Fix generating default values for StringName
Cases other than `&""` were not processed correctly
2024-06-13 16:57:23 +02:00
David Snopek
e04a26b2bc Fix vararg methods forwarded to the ClassDB singleton 2024-06-12 10:32:38 -05:00
David Snopek
88df025aa0 Clean up instance bindings for engine singletons to prevent crash 2024-05-10 19:51:31 -05:00
David Snopek
23178e81ff Add support for PackedVector4Array 2024-05-06 14:30:04 -05:00
David Snopek
e1b3b32db5 Allow forwarding from ClassDB to ClassDBSingleton to support enumerations 2024-04-23 13:47:36 -05:00
David Snopek
44d78ec881 Merge pull request #1409 from Repiteo/class-to-typename
Enforce template syntax  `typename` over `class`
2024-04-02 14:30:01 -05:00
David Snopek
a62f633ceb Merge pull request #1379 from dsnopek/uninitialized-value-mk2
Avoid creating most objects that Godot is going to use placement new to initialize
2024-03-14 11:06:59 -05:00