David Snopek
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67f6f96a9b
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Synchronize most shared variant code with Godot 4.4
(cherry picked from commit 075b517d96)
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2025-06-24 15:31:38 -05:00 |
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Thaddeus Crews
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f166d4ed8c
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Style: Replace header guards with #pragma once
(cherry picked from commit 7056c996dd)
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2025-06-24 15:31:15 -05:00 |
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Thaddeus Crews
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89fd27608f
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Style: Replace _NO_DISCARD_ macro with [[nodiscard]]
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2025-02-20 09:23:08 -06:00 |
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A Thousand Ships
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d389171905
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[Math] Add is_finite methods
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2024-04-11 13:30:28 +02:00 |
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Rémi Verschelde
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931f1a3f34
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Sync license copyright with upstream GH-70885
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2023-01-10 16:15:31 +01:00 |
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Aaron Franke
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0455f72ede
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Use struct instead of class for core structures
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2022-10-05 01:46:15 -05:00 |
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Aaron Franke
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e83d472c00
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Update Basis/Transform3D/Quaternion to match the engine
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2022-09-20 01:07:45 -05:00 |
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Aaron Franke
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e26a75cd0c
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Rename Basis "elements" to "rows"
https://github.com/godotengine/godot/pull/60627
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2022-09-19 18:22:52 -05:00 |
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Marc Gilleron
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c543a3cbe1
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Add Transform3D translated_local, rotated_local, scaled_local
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2022-09-18 23:04:38 +01:00 |
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Rémi Verschelde
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1632322ce0
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Update copyright year
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2022-03-15 10:17:53 +01:00 |
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bruvzg
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bf8fc4c53d
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Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations.
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2022-02-14 23:17:21 +02:00 |
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George Marques
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dfa526ce16
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Fix formatting of files
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2021-09-27 23:08:10 +10:00 |
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Bastiaan Olij
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46c63af715
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Re-introduce build-in type code for core types
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2021-09-27 23:08:10 +10:00 |
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