8 Commits

Author SHA1 Message Date
Aaron Franke
e299bc623d Add missing Projection constructor with 16 real_t values
(cherry picked from commit aa03c32b3e)
2025-06-24 15:32:33 -05:00
David Snopek
67f6f96a9b Synchronize most shared variant code with Godot 4.4
(cherry picked from commit 075b517d96)
2025-06-24 15:31:38 -05:00
Thaddeus Crews
f166d4ed8c Style: Replace header guards with #pragma once
(cherry picked from commit 7056c996dd)
2025-06-24 15:31:15 -05:00
Thaddeus Crews
89fd27608f Style: Replace _NO_DISCARD_ macro with [[nodiscard]] 2025-02-20 09:23:08 -06:00
Rémi Verschelde
931f1a3f34 Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Aaron Franke
65eeb94f75 Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
Aaron Franke
0455f72ede Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
bruvzg
91c56a0ad1 Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00