Aaron Franke
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e299bc623d
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Add missing Projection constructor with 16 real_t values
(cherry picked from commit aa03c32b3e)
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2025-06-24 15:32:33 -05:00 |
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David Snopek
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67f6f96a9b
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Synchronize most shared variant code with Godot 4.4
(cherry picked from commit 075b517d96)
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2025-06-24 15:31:38 -05:00 |
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Thaddeus Crews
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f166d4ed8c
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Style: Replace header guards with #pragma once
(cherry picked from commit 7056c996dd)
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2025-06-24 15:31:15 -05:00 |
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Thaddeus Crews
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89fd27608f
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Style: Replace _NO_DISCARD_ macro with [[nodiscard]]
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2025-02-20 09:23:08 -06:00 |
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Rémi Verschelde
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931f1a3f34
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Sync license copyright with upstream GH-70885
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2023-01-10 16:15:31 +01:00 |
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Aaron Franke
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65eeb94f75
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Update core data structures to match the engine
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2022-10-07 11:27:41 -05:00 |
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Aaron Franke
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0455f72ede
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Use struct instead of class for core structures
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2022-10-05 01:46:15 -05:00 |
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bruvzg
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91c56a0ad1
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Add bindings for Vector4, Vector4i, Projection built-in types.
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2022-07-21 09:36:38 +03:00 |
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