13 Commits

Author SHA1 Message Date
Tom
b139e2fb76 Synced defs.hpp with godot's typedefs.h
(cherry picked from commit d634a5f8c4)
2025-06-24 15:34:18 -05:00
David Snopek
67f6f96a9b Synchronize most shared variant code with Godot 4.4
(cherry picked from commit 075b517d96)
2025-06-24 15:31:38 -05:00
Thaddeus Crews
f166d4ed8c Style: Replace header guards with #pragma once
(cherry picked from commit 7056c996dd)
2025-06-24 15:31:15 -05:00
Thaddeus Crews
89fd27608f Style: Replace _NO_DISCARD_ macro with [[nodiscard]] 2025-02-20 09:23:08 -06:00
A Thousand Ships
d389171905 [Math] Add is_finite methods 2024-04-11 13:30:28 +02:00
Rémi Verschelde
931f1a3f34 Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Andy Maloney
c7e34c2f9d Basic static analysis fixes
- remove extraneous semicolons
- use "nullptr" instead of "0"
- remove "break" after "return"
- use <cstdio> instead of <stdio.h>
2022-11-18 17:46:13 -05:00
Aaron Franke
65eeb94f75 Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
Aaron Franke
0455f72ede Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
Rémi Verschelde
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
bruvzg
bf8fc4c53d Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations. 2022-02-14 23:17:21 +02:00
George Marques
dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00