16 Commits

Author SHA1 Message Date
Thaddeus Crews
430637bf1a SCons: Add silence_msvc option
(cherry picked from commit 1989b1bf57)
2024-07-17 09:57:01 -05:00
Thaddeus Crews
ca26922a19 Integrate .pre-commit-config.yaml
(cherry picked from commit e0d363aad8)
2024-07-17 09:56:32 -05:00
Fabio Alessandrelli
670c4d0eac [SCons] Split targets.py, apply flags from tools
Split `targets` tool logic, moving all the compiler-specific flags to a
new `common_compiler_flags.py` file, and everything else (CPPDEFINES,
optimize option logic, dev build logic, etc) to the `godotcpp` tool.

The default tools now apply the common compiler flags by importing the
file and explicitly calling `configure`.

(cherry picked from commit 16df4bff30)
2024-03-11 13:06:57 -05:00
Rémi Verschelde
ef8a499eac SCons: Disable C++ exception handling by default
Counterpart to https://github.com/godotengine/godot/pull/80612.

(cherry picked from commit bf1c03ab5f)
2023-10-23 10:10:59 -05:00
Feiyun Wang
4fb9af7fb2 Statically link mingw/msvc runtime libraries on Windows
Co-authored-by: David Snopek <dsnopek@gmail.com>
(cherry picked from commit a745c2ac47)
2023-08-10 09:10:04 -05:00
Adam Scott
7a9b323931 Add platform macros
(cherry picked from commit 9d9f4279ed)
2023-08-10 09:09:14 -05:00
bruvzg
d1aeba771a [MSVC] Force UTF-8 encoding. 2023-07-11 16:11:51 +03:00
Fabio Alessandrelli
8d6982be3b [SCons] Platform agnostic default toolchain (GNU).
Create the SCons Environment with an empty PLATFORM variable to force
the default tools to use the GNU toolchain.

Platform specific toolchains are then setup in our custom tools.
2022-12-20 17:41:34 +01:00
Fabio Alessandrelli
edf02f8319 [SCons] Link MSVC debug runtime for optimize=none|debug only.
Select windows runtime in "targets" tool, use "/MDd" flag only when
building with optimize="none" and optimize="debug".
2022-11-21 11:04:10 +01:00
Fabio Alessandrelli
35ec1403dc [SCons] Remove bogus CCFLAGS from windows toolchain.
The c++ standard is added as part of the main SConstruct
2022-11-02 16:45:38 +01:00
Fabio Alessandrelli
2bf983e638 [SCons] Add "optimize" and "debug_symbols" options
optimize = auto|none|debug|speed|size|0|1|2|3
debug_symbol = True|False

optimize == "auto" will produce:
- "debug" for "debug" builds
- "speed" for "release" builds
2022-09-12 16:52:05 +02:00
Fabio Alessandrelli
081d425277 [MSVC] Add NOMINMAX flag to scons and cmake.
Ensures user inclusion of windows.h do not define "min" and "max"
macros.
2022-09-12 13:12:55 +02:00
Kevin Smith
7f44a1b44e Add debug information to Windows builds
Previously, Windows builds were being produced without debug
information, leading to somewhat unhelpful backtraces etc.
without symbols.

This builds the symbols in (only for debug builds - I've
deliberately not touched release builds here) so gdextension
bugs are a little more tractable.

Test-Information:
Have been running this patch for weeks, and getting useful
traces out on the commandline, and useful debugging from
debuggers.
2022-07-28 20:37:44 +01:00
Kevin Smith
b038fe556b Add clang-cl support
Visual C++ has a clang-based driver, available through the
clang-cl wrapper (which provides the same interface as
cl) - this generates objects binary-compatible with the
default (traditional) driver, and can then be linked in
the normal way. As such, this patch simply configures for
MSVCC and then overwrites the cl compiler with clang-cl
in the environment.

Clang gives (subjectively) much more understandable compiler warnings
and errors than MSVCC, which was my motivation for switching.

Test-Information:
Builds for me with VS2022, and my gdextension library
builds and links.
2022-07-12 18:13:25 +01:00
Fabio Alessandrelli
7901986dcf [SCons] Fix msvc, linux-clang, add version check. 2022-07-04 18:00:29 +02:00
Fabio Alessandrelli
93f2091185 [SCons] Move toolchains logic to tools folder. 2022-06-27 20:44:12 +02:00