12 Commits

Author SHA1 Message Date
Fabio Alessandrelli
ca7cd22326 Library SCons boilerplate to build projects. 2022-04-14 05:22:50 +02:00
Rémi Verschelde
7a3ad31dc4 Update copyright year 2022-04-04 12:28:54 +02:00
Aaron Franke
f230e51e98 [3.x] Run black format on SConstruct files and bindings generator 2022-02-26 15:03:55 -06:00
Rémi Verschelde
c12e9a3195 test: Style cleanup after opening in 3.4 2021-11-04 15:38:05 +01:00
Rémi Verschelde
1070a29d77 Add .gitignore for test, ignore potential log files 2021-11-04 15:32:51 +01:00
Rémi Verschelde
407710b622 Merge pull request #513 from beroso/fix/windows_cpp_17 2021-09-27 11:50:12 +02:00
Hugo Locurcio
cf5428e103 Add license headers to all source and header files
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
Rémi Verschelde
b36df8f86c Rename godot_headers to godot-headers to match upstream rename
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00
André Sousa
5f24388b04 Add -std:c++17 flag on test windows build 2021-02-14 20:41:59 -03:00
O01eg
279d63d6c5 Run script test 2021-02-07 00:13:58 +03:00
O01eg
c55ef5adcf Disable Windows compilation. 2021-02-06 23:19:40 +03:00
O01eg
d6101538e6 Test build GNnative library in CI 2021-02-06 23:08:13 +03:00