Generate GDExtension interface header and loader from JSON

This commit is contained in:
David Snopek
2025-12-06 09:44:43 -06:00
parent 4ae2669dcd
commit fe68c22c3e
38 changed files with 10358 additions and 3998 deletions

View File

@@ -92,7 +92,7 @@ void MethodBind::bind_call(void *p_method_userdata, GDExtensionClassInstancePtr
Variant ret = bind->call(p_instance, p_args, p_argument_count, *r_error);
// This assumes the return value is an empty Variant, so it doesn't need to call the destructor first.
// Since only GDExtensionMethodBind calls this from the Godot side, it should always be the case.
internal::gdextension_interface_variant_new_copy(r_return, ret._native_ptr());
::godot::gdextension_interface::variant_new_copy(r_return, ret._native_ptr());
}
void MethodBind::bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) {