Generate GDExtension interface header and loader from JSON

This commit is contained in:
David Snopek
2025-12-06 09:44:43 -06:00
parent 4ae2669dcd
commit fe68c22c3e
38 changed files with 10358 additions and 3998 deletions

View File

@@ -236,7 +236,7 @@ struct PtrToArg<Ref<T>> {
if (unlikely(!p_ptr)) {
return Ref<T>();
}
return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(godot::internal::gdextension_interface_ref_get_object(ref))));
return Ref<T>(reinterpret_cast<T *>(::godot::internal::get_object_instance_binding(::godot::gdextension_interface::ref_get_object(ref))));
}
typedef Ref<T> EncodeT;
@@ -248,7 +248,7 @@ struct PtrToArg<Ref<T>> {
// This code assumes that p_ptr points to an unset Ref<T> variable on the Godot side
// so we only set it if we have an object to set.
if (p_val.is_valid()) {
godot::internal::gdextension_interface_ref_set_object(ref, p_val->_owner);
::godot::gdextension_interface::ref_set_object(ref, p_val->_owner);
}
}
};
@@ -262,7 +262,7 @@ struct PtrToArg<const Ref<T> &> {
if (unlikely(!p_ptr)) {
return Ref<T>();
}
return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(godot::internal::gdextension_interface_ref_get_object(ref))));
return Ref<T>(reinterpret_cast<T *>(::godot::internal::get_object_instance_binding(::godot::gdextension_interface::ref_get_object(ref))));
}
};