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Fix classes without _to_string() always returning "[Wrapped:0]"
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@@ -93,7 +93,7 @@ protected:
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bool _property_can_revert(const StringName &p_name) const { return false; }
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bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
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void _validate_property(PropertyInfo &p_property) const {}
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String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
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String _to_string() const { return "<Wrapped#0>"; }
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static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
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static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
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@@ -121,10 +121,6 @@ public:
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return string_name;
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}
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uint64_t get_instance_id() const {
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return 0;
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}
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// Must be public but you should not touch this.
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GodotObject *_owner = nullptr;
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};
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