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README: Add link to 4.5 branch and fix link to Godot compile docs
Signed-off-by: Thomas Staudinger <Staudi.Kaos@gmail.com>
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@@ -7,6 +7,7 @@
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> from Godot's `master` branch.
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> from Godot's `master` branch.
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>
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>
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> For users of stable branches, switch to the branch matching your target Godot version:
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> For users of stable branches, switch to the branch matching your target Godot version:
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> - [`4.5`](https://github.com/godotengine/godot-cpp/tree/4.5)
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> - [`4.4`](https://github.com/godotengine/godot-cpp/tree/4.4)
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> - [`4.4`](https://github.com/godotengine/godot-cpp/tree/4.4)
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> - [`4.3`](https://github.com/godotengine/godot-cpp/tree/4.3)
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> - [`4.3`](https://github.com/godotengine/godot-cpp/tree/4.3)
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> - [`4.2`](https://github.com/godotengine/godot-cpp/tree/4.2)
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> - [`4.2`](https://github.com/godotengine/godot-cpp/tree/4.2)
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@@ -66,7 +67,7 @@ wish to help out, please visit the [godot-cpp section of the Contributing docs](
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## Getting started
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## Getting started
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You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/index.html#building-for-target-platforms).
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You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/engine_details/development/compiling/index.html).
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Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different.
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Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different.
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