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Integrate .pre-commit-config.yaml
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@@ -28,6 +28,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_ARRAY_HELPERS_HPP
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#define GODOT_ARRAY_HELPERS_HPP
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namespace godot {
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namespace helpers {
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template <typename T, typename ValueT>
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@@ -48,3 +51,5 @@ T append_all(T appendable) {
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}
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} // namespace helpers
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} // namespace godot
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#endif // GODOT_ARRAY_HELPERS_HPP
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@@ -28,6 +28,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_COLOR_NAMES_INC_HPP
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#define GODOT_COLOR_NAMES_INC_HPP
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namespace godot {
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// Names from https://en.wikipedia.org/wiki/X11_color_names
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@@ -189,3 +192,5 @@ static NamedColor named_colors[] = {
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};
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} // namespace godot
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#endif // GODOT_COLOR_NAMES_INC_HPP
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@@ -146,7 +146,7 @@ struct _NO_DISCARD_ Rect2 {
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return size.x > 0.0f && size.y > 0.0f;
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}
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// Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
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// Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection
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inline Rect2 intersection(const Rect2 &p_rect) const {
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Rect2 new_rect = p_rect;
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@@ -89,7 +89,7 @@ struct _NO_DISCARD_ Rect2i {
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return size.x > 0 && size.y > 0;
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}
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// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
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// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection
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inline Rect2i intersection(const Rect2i &p_rect) const {
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Rect2i new_rect = p_rect;
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