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https://github.com/godotengine/godot-cpp.git
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Add double precision build support.
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@@ -4,6 +4,7 @@
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# godot-cpp cmake arguments
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# GODOT_HEADERS_DIR: This is where the gdnative include folder is (godot_source/modules/gdnative/include)
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# GODOT_CUSTOM_API_FILE: This is if you have another path for the godot_api.json
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# FLOAT_TYPE Floating-point precision (32, 64)
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#
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# Android cmake arguments
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# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
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@@ -60,6 +61,16 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(FLOAT_TYPE_FLAG "float" CACHE STRING "")
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if(FLOAT_TYPE EQUAL 64)
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set(FLOAT_TYPE_FLAG "double" CACHE STRING "")
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endif(FLOAT_TYPE EQUAL 64)
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set(BITS 32)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(BITS 64)
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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# Input from user for godot headers and the api file
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set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "")
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set(GODOT_CUSTOM_API_FILE "godot-headers/extension_api.json" CACHE STRING "")
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@@ -139,7 +150,7 @@ execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator;
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)
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add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
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COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
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COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_TYPE_FLAG}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
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VERBATIM
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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MAIN_DEPENDENCY ${GODOT_CUSTOM_API_FILE}
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@@ -185,11 +196,6 @@ set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LI
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# Create the correct name (godot.os.build_type.system_bits)
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set(BITS 32)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(BITS 64)
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
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string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
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