Add variant_internal.hpp.

This module contains VariantInternalType, VariantInternal, VariantGetInternalPtr, VariantInternalAccessor and VariantDefaultInitializer, allowing to access and manipulate Variant's internal values.
This commit is contained in:
Lukas Tenbrink
2024-11-26 23:35:31 +01:00
parent 5255034fb0
commit daef7d48ea
9 changed files with 575 additions and 0 deletions

View File

@@ -94,6 +94,7 @@ GDExtensionInterfaceVariantCanConvert gdextension_interface_variant_can_convert
GDExtensionInterfaceVariantCanConvertStrict gdextension_interface_variant_can_convert_strict = nullptr;
GDExtensionInterfaceGetVariantFromTypeConstructor gdextension_interface_get_variant_from_type_constructor = nullptr;
GDExtensionInterfaceGetVariantToTypeConstructor gdextension_interface_get_variant_to_type_constructor = nullptr;
GDExtensionInterfaceGetVariantGetInternalPtrFunc gdextension_interface_variant_get_ptr_internal_getter = nullptr;
GDExtensionInterfaceVariantGetPtrOperatorEvaluator gdextension_interface_variant_get_ptr_operator_evaluator = nullptr;
GDExtensionInterfaceVariantGetPtrBuiltinMethod gdextension_interface_variant_get_ptr_builtin_method = nullptr;
GDExtensionInterfaceVariantGetPtrConstructor gdextension_interface_variant_get_ptr_constructor = nullptr;
@@ -375,6 +376,7 @@ GDExtensionBool GDExtensionBinding::init(GDExtensionInterfaceGetProcAddress p_ge
LOAD_PROC_ADDRESS(variant_can_convert_strict, GDExtensionInterfaceVariantCanConvertStrict);
LOAD_PROC_ADDRESS(get_variant_from_type_constructor, GDExtensionInterfaceGetVariantFromTypeConstructor);
LOAD_PROC_ADDRESS(get_variant_to_type_constructor, GDExtensionInterfaceGetVariantToTypeConstructor);
LOAD_PROC_ADDRESS(variant_get_ptr_internal_getter, GDExtensionInterfaceGetVariantGetInternalPtrFunc);
LOAD_PROC_ADDRESS(variant_get_ptr_operator_evaluator, GDExtensionInterfaceVariantGetPtrOperatorEvaluator);
LOAD_PROC_ADDRESS(variant_get_ptr_builtin_method, GDExtensionInterfaceVariantGetPtrBuiltinMethod);
LOAD_PROC_ADDRESS(variant_get_ptr_constructor, GDExtensionInterfaceVariantGetPtrConstructor);

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@@ -35,6 +35,7 @@
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/variant/variant_internal.hpp>
#include <utility>
@@ -49,6 +50,7 @@ void Variant::init_bindings() {
from_type_constructor[i] = internal::gdextension_interface_get_variant_from_type_constructor((GDExtensionVariantType)i);
to_type_constructor[i] = internal::gdextension_interface_get_variant_to_type_constructor((GDExtensionVariantType)i);
}
VariantInternal::init_bindings();
StringName::init_bindings();
String::init_bindings();

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@@ -0,0 +1,43 @@
/**************************************************************************/
/* variant_internal.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include <godot_cpp/variant/variant_internal.hpp>
namespace godot {
GDExtensionVariantGetInternalPtrFunc VariantInternal::get_internal_func[Variant::VARIANT_MAX]{};
void VariantInternal::init_bindings() {
for (int i = 1; i < Variant::VARIANT_MAX; i++) {
get_internal_func[i] = internal::gdextension_interface_variant_get_ptr_internal_getter((GDExtensionVariantType)i);
}
}
} // namespace godot