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Add CallableCustom that devs can use in their GDExtensions
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113
src/variant/callable_custom.cpp
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113
src/variant/callable_custom.cpp
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/**************************************************************************/
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/* callable_custom.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include <godot_cpp/variant/callable_custom.hpp>
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#include <godot_cpp/core/object.hpp>
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#include <godot_cpp/variant/callable.hpp>
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namespace godot {
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static void callable_custom_call(void *p_userdata, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) {
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CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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callable_custom->call((const Variant **)p_args, p_argument_count, *(Variant *)r_return, *r_error);
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}
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static GDExtensionBool callable_custom_is_valid(void *p_userdata) {
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CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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return callable_custom->is_valid();
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}
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static void callable_custom_free(void *p_userdata) {
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CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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memdelete(callable_custom);
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}
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static uint32_t callable_custom_hash(void *p_userdata) {
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CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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return callable_custom->hash();
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}
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static void callable_custom_to_string(void *p_userdata, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {
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CallableCustom *callable_custom = (CallableCustom *)p_userdata;
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*((String *)r_out) = callable_custom->get_as_text();
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*r_is_valid = true;
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}
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static GDExtensionBool callable_custom_equal_func(void *p_a, void *p_b) {
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CallableCustom *a = (CallableCustom *)p_a;
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CallableCustom *b = (CallableCustom *)p_b;
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CallableCustom::CompareEqualFunc func_a = a->get_compare_equal_func();
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CallableCustom::CompareEqualFunc func_b = b->get_compare_equal_func();
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if (func_a != func_b) {
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return false;
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}
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return func_a(a, b);
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}
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static GDExtensionBool callable_custom_less_than_func(void *p_a, void *p_b) {
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CallableCustom *a = (CallableCustom *)p_a;
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CallableCustom *b = (CallableCustom *)p_b;
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CallableCustom::CompareEqualFunc func_a = a->get_compare_less_func();
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CallableCustom::CompareEqualFunc func_b = b->get_compare_less_func();
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if (func_a != func_b) {
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// Just compare the addresses.
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return p_a < p_b;
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}
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return func_a(a, b);
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}
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bool CallableCustom::is_valid() const {
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// The same default implementation as in Godot.
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return ObjectDB::get_instance(get_object());
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}
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Callable::Callable(CallableCustom *p_callable_custom) {
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GDExtensionCallableCustomInfo info = {};
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info.callable_userdata = p_callable_custom;
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info.token = internal::token;
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info.object_id = p_callable_custom->get_object();
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info.call_func = &callable_custom_call;
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info.is_valid_func = &callable_custom_is_valid;
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info.free_func = &callable_custom_free;
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info.hash_func = &callable_custom_hash;
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info.equal_func = &callable_custom_equal_func;
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info.less_than_func = &callable_custom_less_than_func;
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info.to_string_func = &callable_custom_to_string;
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::godot::internal::gdextension_interface_callable_custom_create(_native_ptr(), &info);
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}
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CallableCustom *Callable::get_custom() const {
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CallableCustomBase *callable_custom = (CallableCustomBase *)::godot::internal::gdextension_interface_callable_custom_get_userdata(_native_ptr(), internal::token);
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return dynamic_cast<CallableCustom *>(callable_custom);
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}
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} // namespace godot
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