CMake: Rename all GODOT_ to GODOTCPP_

This is for discussion primarily at this stage.
This commit is contained in:
Samuel Nicholas
2025-02-26 23:22:41 +10:30
parent c8c25cd312
commit d0dd282d73
8 changed files with 85 additions and 85 deletions

View File

@@ -39,14 +39,14 @@ foreach( TARGET_ALIAS template_debug template_release editor )
target_link_libraries( ${TARGET_NAME} PRIVATE ${LINK_TARGET} )
### Get useful properties from godot-cpp target
get_target_property( GODOT_SUFFIX ${LINK_TARGET} GODOT_SUFFIX )
get_target_property( GODOTCPP_SUFFIX ${LINK_TARGET} GODOTCPP_SUFFIX )
get_target_property( OSX_ARCH ${LINK_TARGET} OSX_ARCHITECTURES )
set_target_properties( ${TARGET_NAME}
PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
CXX_VISIBILITY_PRESET ${GODOT_SYMBOL_VISIBILITY}
CXX_VISIBILITY_PRESET ${GODOTCPP_SYMBOL_VISIBILITY}
POSITION_INDEPENDENT_CODE ON
BUILD_RPATH_USE_ORIGIN ON
@@ -62,7 +62,7 @@ foreach( TARGET_ALIAS template_debug template_release editor )
PDB_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>" #MSVC Only, ignored on other platforms
PREFIX "lib"
OUTPUT_NAME "gdexample${GODOT_SUFFIX}"
OUTPUT_NAME "gdexample${GODOTCPP_SUFFIX}"
# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"