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rewrote binding generator in python
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92
src/core/NodePath.cpp
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92
src/core/NodePath.cpp
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#include "NodePath.hpp"
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#include "String.hpp"
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#include <godot/godot_node_path.h>
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namespace godot {
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NodePath::NodePath()
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{
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String from = "";
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godot_node_path_new(&_node_path, (godot_string *) &from);
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}
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NodePath::NodePath(const NodePath &other)
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{
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String from = other;
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godot_node_path_new(&_node_path, (godot_string *) &from);
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godot_node_path_copy(&_node_path, &other._node_path);
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}
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NodePath::NodePath(const String &from)
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{
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godot_node_path_new(&_node_path, (godot_string *) &from);
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}
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NodePath::NodePath(const char *contents)
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{
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String from = contents;
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godot_node_path_new(&_node_path, (godot_string *) &from);
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}
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String NodePath::get_name(const int idx) const
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{
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godot_string str = godot_node_path_get_name(&_node_path, idx);
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return *(String *) &str;
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}
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int NodePath::get_name_count() const
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{
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return godot_node_path_get_name_count(&_node_path);
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}
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String NodePath::get_property() const
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{
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godot_string str = godot_node_path_get_property(&_node_path);
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return *(String *) &str;
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}
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String NodePath::get_subname(const int idx) const
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{
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godot_string str = godot_node_path_get_subname(&_node_path, idx);
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return *(String *) &str;
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}
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int NodePath::get_subname_count() const
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{
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return godot_node_path_get_subname_count(&_node_path);
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}
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bool NodePath::is_absolute() const
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{
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return godot_node_path_is_absolute(&_node_path);
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}
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bool NodePath::is_empty() const
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{
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return godot_node_path_is_empty(&_node_path);
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}
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NodePath::operator String() const
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{
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godot_string str = godot_node_path_as_string(&_node_path);
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return *(String *) &str;
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}
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void NodePath::operator =(const NodePath& other)
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{
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godot_node_path_copy(&_node_path, &other._node_path);
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}
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NodePath::~NodePath()
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{
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godot_node_path_destroy(&_node_path);
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}
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}
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