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https://github.com/godotengine/godot-cpp.git
synced 2026-01-03 18:09:13 +03:00
Correctly set instance bindings on reload
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@@ -42,6 +42,10 @@ namespace godot {
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thread_local const StringName *Wrapped::_constructing_extension_class_name = nullptr;
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thread_local const GDExtensionInstanceBindingCallbacks *Wrapped::_constructing_class_binding_callbacks = nullptr;
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#ifdef HOT_RELOAD_ENABLED
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thread_local GDExtensionObjectPtr Wrapped::_constructing_recreate_owner = nullptr;
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#endif
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const StringName *Wrapped::_get_extension_class_name() {
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return nullptr;
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}
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@@ -55,25 +59,14 @@ void Wrapped::_postinitialize() {
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Wrapped::Wrapped(const StringName p_godot_class) {
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#ifdef HOT_RELOAD_ENABLED
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if (unlikely(Wrapped::recreate_instance)) {
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RecreateInstance *recreate_data = Wrapped::recreate_instance;
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RecreateInstance *previous = nullptr;
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while (recreate_data) {
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if (recreate_data->wrapper == this) {
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_owner = recreate_data->owner;
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if (previous) {
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previous->next = recreate_data->next;
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} else {
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Wrapped::recreate_instance = recreate_data->next;
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}
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return;
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}
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previous = recreate_data;
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recreate_data = recreate_data->next;
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}
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}
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if (unlikely(Wrapped::_constructing_recreate_owner)) {
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_owner = Wrapped::_constructing_recreate_owner;
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Wrapped::_constructing_recreate_owner = nullptr;
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} else
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#endif
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_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
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{
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_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
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}
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if (_constructing_extension_class_name) {
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godot::internal::gdextension_interface_object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(_constructing_extension_class_name), this);
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