Fix variant call compiler error

Co-authored-by: David Snopek <dsnopek@gmail.com>
This commit is contained in:
Matthew Murphy
2023-01-27 23:43:01 -05:00
committed by David Snopek
parent 82e960a810
commit ca3e25de04
5 changed files with 32 additions and 8 deletions

View File

@@ -21,6 +21,7 @@
#include <godot_cpp/classes/tile_map.hpp>
#include <godot_cpp/classes/tile_set.hpp>
#include <godot_cpp/classes/viewport.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/core/binder_common.hpp>
@@ -134,6 +135,8 @@ public:
void test_add_child(Node *p_node);
void test_set_tileset(TileMap *p_tilemap, const Ref<TileSet> &p_tileset) const;
Variant test_variant_call(Variant p_variant);
BitField<Flags> test_bitfield(BitField<Flags> flags);
// RPC