Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations.

This commit is contained in:
bruvzg
2022-02-09 12:36:22 +02:00
parent be34bcfff1
commit bf8fc4c53d
20 changed files with 380 additions and 158 deletions

View File

@@ -103,7 +103,7 @@ void MethodBind::bind_call(void *p_method_userdata, GDExtensionClassInstancePtr
Variant ret = bind->call(p_instance, p_args, p_argument_count, *r_error);
// This assumes the return value is an empty Variant, so it doesn't need to call the destructor first.
// Since only NativeExtensionMethodBind calls this from the Godot side, it should always be the case.
internal::gdn_interface->variant_new_copy(r_return, ret.ptr());
internal::gdn_interface->variant_new_copy(r_return, ret._native_ptr());
}
void MethodBind::bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_return) {