Automatically register only engine classes whose header has been included

This commit is contained in:
David Snopek
2023-10-11 22:59:59 -05:00
parent ef2f63a00c
commit b507b3e591
8 changed files with 114 additions and 78 deletions

View File

@@ -131,8 +131,6 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
if sources:
utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp"
files.append(str(utility_functions_source_path.as_posix()))
register_engine_classes_source_path = source_gen_folder / "register_engine_classes.cpp"
files.append(str(register_engine_classes_source_path.as_posix()))
return files
@@ -1207,10 +1205,6 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
generate_engine_class_source(class_api, used_classes, fully_used_classes, use_template_get_node)
)
register_engine_classes_filename = Path(output_dir) / "src" / "register_engine_classes.cpp"
with register_engine_classes_filename.open("w+", encoding="utf-8") as source_file:
source_file.write(generate_register_engine_classes_source(api))
for native_struct in api["native_structures"]:
struct_name = native_struct["name"]
snake_struct_name = camel_to_snake(struct_name)
@@ -1285,7 +1279,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append(f"#include <godot_cpp/{get_include_path(included)}>")
if class_name == "EditorPlugin":
result.append("#include <godot_cpp/templates/vector.hpp>")
result.append("#include <godot_cpp/classes/editor_plugin_registration.hpp>")
if len(fully_used_classes) > 0:
result.append("")
@@ -1437,30 +1431,6 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append("};")
result.append("")
if class_name == "EditorPlugin":
result.append("class EditorPlugins {")
result.append("private:")
result.append("\tstatic Vector<StringName> plugin_classes;")
result.append("")
result.append("public:")
result.append("\tstatic void add_plugin_class(const StringName &p_class_name);")
result.append("\tstatic void remove_plugin_class(const StringName &p_class_name);")
result.append("\tstatic void deinitialize(GDExtensionInitializationLevel p_level);")
result.append("")
result.append("\ttemplate <class T>")
result.append("\tstatic void add_by_type() {")
result.append("\t\tadd_plugin_class(T::get_class_static());")
result.append("\t}")
result.append("\ttemplate <class T>")
result.append("\tstatic void remove_by_type() {")
result.append("\t\tremove_plugin_class(T::get_class_static());")
result.append("\t}")
result.append("};")
result.append("")
result.append("} // namespace godot")
result.append("")
@@ -1685,38 +1655,6 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
return "\n".join(result)
def generate_register_engine_classes_source(api):
includes = []
registrations = []
for class_api in api["classes"]:
if class_api["name"] == "ClassDB":
continue
class_name = class_api["name"]
snake_class_name = camel_to_snake(class_name)
includes.append(f"#include <godot_cpp/classes/{snake_class_name}.hpp>")
registrations.append(f"\tClassDB::register_engine_class<{class_name}>();")
result = []
add_header(f"register_engine_classes.cpp", result)
result.append("#include <godot_cpp/godot.hpp>")
result.append("")
result = result + includes
result.append("")
result.append("namespace godot {")
result.append("")
result.append("void GDExtensionBinding::register_engine_classes() {")
result = result + registrations
result.append("}")
result.append("")
result.append("} // namespace godot ")
return "\n".join(result)
def generate_global_constants(api, output_dir):
include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
source_gen_folder = Path(output_dir) / "src" / "classes"