Add sample test project

This commit is contained in:
George Marques
2021-08-19 14:51:41 -03:00
committed by Bastiaan Olij
parent 8bcf32a619
commit b3a4a2cf93
13 changed files with 388 additions and 70 deletions

View File

@@ -4,33 +4,32 @@ import sys
# Try to detect the host platform automatically.
# This is used if no `platform` argument is passed
if sys.platform.startswith('linux'):
host_platform = 'linux'
elif sys.platform == 'darwin':
host_platform = 'osx'
elif sys.platform == 'win32' or sys.platform == 'msys':
host_platform = 'windows'
if sys.platform.startswith("linux"):
host_platform = "linux"
elif sys.platform == "darwin":
host_platform = "osx"
elif sys.platform == "win32" or sys.platform == "msys":
host_platform = "windows"
else:
raise ValueError(
'Could not detect platform automatically, please specify with '
'platform=<platform>'
)
raise ValueError("Could not detect platform automatically, please specify with " "platform=<platform>")
env = Environment(ENV = os.environ)
env = Environment(ENV=os.environ)
opts = Variables([], ARGUMENTS)
# Define our options
opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
opts.Add(EnumVariable('platform', "Compilation platform", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
opts.Add(EnumVariable('bits', 'Target platform bits', '64', ('32', '64')))
opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin/', PathVariable.PathAccept))
opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept))
opts.Add(EnumVariable("target", "Compilation target", "debug", ["d", "debug", "r", "release"]))
opts.Add(EnumVariable("platform", "Compilation platform", host_platform, ["", "windows", "x11", "linux", "osx"]))
opts.Add(
EnumVariable("p", "Compilation target, alias for 'platform'", host_platform, ["", "windows", "x11", "linux", "osx"])
)
opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64")))
opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
opts.Add(PathVariable("target_path", "The path where the lib is installed.", "bin/", PathVariable.PathAccept))
opts.Add(PathVariable("target_name", "The library name.", "libgdexample", PathVariable.PathAccept))
# Local dependency paths, adapt them to your setup
godot_headers_path = "../godot-headers/"
godot_headers_path = "../godot-headers-temp/"
cpp_bindings_path = "../"
cpp_library = "libgodot-cpp"
@@ -45,25 +44,25 @@ Help(opts.GenerateHelpText(env))
# This makes sure to keep the session environment variables on Windows.
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
# all the required tools
if host_platform == 'windows' and env['platform'] != 'android':
if env['bits'] == '64':
env = Environment(TARGET_ARCH='amd64')
elif env['bits'] == '32':
env = Environment(TARGET_ARCH='x86')
if host_platform == "windows" and env["platform"] != "android":
if env["bits"] == "64":
env = Environment(TARGET_ARCH="amd64")
elif env["bits"] == "32":
env = Environment(TARGET_ARCH="x86")
opts.Update(env)
# Process some arguments
if env['use_llvm']:
env['CC'] = 'clang'
env['CXX'] = 'clang++'
if env["use_llvm"]:
env["CC"] = "clang"
env["CXX"] = "clang++"
if env['p'] != '':
env['platform'] = env['p']
if env["p"] != "":
env["platform"] = env["p"]
if env['platform'] == '':
if env["platform"] == "":
print("No valid target platform selected.")
quit();
quit()
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
@@ -73,63 +72,64 @@ if env['platform'] == '':
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
if env["target"] == "debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
# Check our platform specifics
if env['platform'] == "osx":
env['target_path'] += 'osx/'
cpp_library += '.osx'
env.Append(CCFLAGS=['-arch', 'x86_64'])
env.Append(CXXFLAGS=['-std=c++17'])
env.Append(LINKFLAGS=['-arch', 'x86_64'])
if env['target'] in ('debug', 'd'):
env.Append(CCFLAGS=['-g', '-O2'])
if env["platform"] == "osx":
env["target_path"] += "osx/"
cpp_library += ".osx"
env.Append(CCFLAGS=["-arch", "x86_64"])
env.Append(CXXFLAGS=["-std=c++17"])
env.Append(LINKFLAGS=["-arch", "x86_64"])
if env["target"] in ("debug", "d"):
env.Append(CCFLAGS=["-g", "-O2"])
else:
env.Append(CCFLAGS=['-g', '-O3'])
env.Append(CCFLAGS=["-g", "-O3"])
elif env['platform'] in ('x11', 'linux'):
env['target_path'] += 'x11/'
cpp_library += '.linux'
env.Append(CCFLAGS=['-fPIC'])
env.Append(CXXFLAGS=['-std=c++17'])
if env['target'] in ('debug', 'd'):
env.Append(CCFLAGS=['-g3', '-Og'])
elif env["platform"] in ("x11", "linux"):
env["target_path"] += "x11/"
cpp_library += ".linux"
env.Append(CCFLAGS=["-fPIC"])
env.Append(CXXFLAGS=["-std=c++17"])
if env["target"] in ("debug", "d"):
env.Append(CCFLAGS=["-g3", "-Og"])
else:
env.Append(CCFLAGS=['-g', '-O3'])
env.Append(CCFLAGS=["-g", "-O3"])
elif env['platform'] == "windows":
env['target_path'] += 'win64/'
cpp_library += '.windows'
elif env["platform"] == "windows":
env["target_path"] += "win64/"
cpp_library += ".windows"
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
env.Append(ENV=os.environ)
env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
env.Append(CCFLAGS=['-W3', '-GR'])
env.Append(CXXFLAGS=['-std:c++17'])
if env['target'] in ('debug', 'd'):
env.Append(CPPDEFINES=['_DEBUG'])
env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI'])
env.Append(LINKFLAGS=['-DEBUG'])
env.Append(CPPDEFINES=["WIN32", "_WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS"])
env.Append(CCFLAGS=["-W3", "-GR"])
if env["target"] in ("debug", "d"):
env.Append(CPPDEFINES=["_DEBUG"])
env.Append(CCFLAGS=["-EHsc", "-MDd", "-ZI"])
env.Append(LINKFLAGS=["-DEBUG"])
else:
env.Append(CPPDEFINES=['NDEBUG'])
env.Append(CCFLAGS=['-O2', '-EHsc', '-MD'])
env.Append(CPPDEFINES=["NDEBUG"])
env.Append(CCFLAGS=["-O2", "-EHsc", "-MD"])
if env['target'] in ('debug', 'd'):
cpp_library += '.debug'
if env["target"] in ("debug", "d"):
cpp_library += ".debug"
else:
cpp_library += '.release'
cpp_library += ".release"
cpp_library += '.' + str(bits)
cpp_library += "." + str(bits)
# make sure our binding library is properly includes
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
env.Append(CPPPATH=[".", godot_headers_path, cpp_bindings_path + "include/", cpp_bindings_path + "gen/include/"])
env.Append(LIBPATH=[cpp_bindings_path + "bin/"])
env.Append(LIBS=[cpp_library])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=['src/'])
sources = Glob('src/*.cpp')
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources)
library = env.SharedLibrary(target=env["target_path"] + env["target_name"], source=sources)
Default(library)