Update CI to use windows-2022

(cherry picked from commit 8938e7e4e3)
This commit is contained in:
David Snopek
2025-06-24 14:47:40 -05:00
parent 53caa6adbc
commit b1e2ac5cbb

View File

@@ -38,7 +38,7 @@ jobs:
cache-name: linux-x86_64-f64
- name: 🏁 Windows (x86_64, MSVC)
os: windows-2019
os: windows-2022
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
@@ -46,7 +46,7 @@ jobs:
cache-name: windows-x86_64-msvc
- name: 🏁 Windows (x86_64, MinGW)
os: windows-2019
os: windows-2022
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
@@ -231,7 +231,7 @@ jobs:
windows-msvc-cmake:
name: 🏁 Build (Windows, MSVC, CMake)
runs-on: windows-2019
runs-on: windows-2022
steps:
- name: Checkout
uses: actions/checkout@v4
@@ -240,10 +240,10 @@ jobs:
- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 17 2022" .
cmake --build . --verbose --config Release
- name: Build test GDExtension library
run: |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 17 2022" .
cmake --build . --verbose --config Release