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Implement to/from dict helpers for PropertyInfo/MethodInfo
(cherry picked from commit 2a041b5240)
This commit is contained in:
committed by
David Snopek
parent
d24983d682
commit
a75e33c333
@@ -68,6 +68,63 @@ struct PropertyInfo {
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PropertyInfo(GDExtensionVariantType p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") :
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PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
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PropertyInfo(const GDExtensionPropertyInfo *p_info) :
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PropertyInfo(p_info->type, *reinterpret_cast<StringName *>(p_info->name), (PropertyHint)p_info->hint, *reinterpret_cast<String *>(p_info->hint_string), p_info->usage, *reinterpret_cast<StringName *>(p_info->class_name)) {}
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operator Dictionary() const {
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Dictionary dict;
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dict["name"] = name;
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dict["class_name"] = class_name;
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dict["type"] = type;
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dict["hint"] = hint;
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dict["hint_string"] = hint_string;
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dict["usage"] = usage;
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return dict;
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}
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static PropertyInfo from_dict(const Dictionary &p_dict) {
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PropertyInfo pi;
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if (p_dict.has("type")) {
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pi.type = Variant::Type(int(p_dict["type"]));
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}
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if (p_dict.has("name")) {
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pi.name = p_dict["name"];
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}
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if (p_dict.has("class_name")) {
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pi.class_name = p_dict["class_name"];
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}
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if (p_dict.has("hint")) {
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pi.hint = PropertyHint(int(p_dict["hint"]));
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}
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if (p_dict.has("hint_string")) {
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pi.hint_string = p_dict["hint_string"];
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}
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if (p_dict.has("usage")) {
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pi.usage = p_dict["usage"];
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}
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return pi;
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}
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void _update(GDExtensionPropertyInfo *p_info) {
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p_info->type = (GDExtensionVariantType)type;
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*(reinterpret_cast<StringName *>(p_info->name)) = name;
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p_info->hint = hint;
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*(reinterpret_cast<String *>(p_info->hint_string)) = hint_string;
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p_info->usage = usage;
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*(reinterpret_cast<StringName *>(p_info->class_name)) = class_name;
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}
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GDExtensionPropertyInfo _to_gdextension() const {
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return {
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(GDExtensionVariantType)type,
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name._native_ptr(),
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class_name._native_ptr(),
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hint,
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hint_string._native_ptr(),
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usage,
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};
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}
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};
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} // namespace godot
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