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Update to load function pointers for GDExtension interface
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@@ -96,7 +96,7 @@ void MethodBind::bind_call(void *p_method_userdata, GDExtensionClassInstancePtr
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Variant ret = bind->call(p_instance, p_args, p_argument_count, *r_error);
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// This assumes the return value is an empty Variant, so it doesn't need to call the destructor first.
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// Since only GDExtensionMethodBind calls this from the Godot side, it should always be the case.
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internal::gde_interface->variant_new_copy(r_return, ret._native_ptr());
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internal::gdextension_interface_variant_new_copy(r_return, ret._native_ptr());
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}
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void MethodBind::bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) {
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