Update to load function pointers for GDExtension interface

This commit is contained in:
David Snopek
2023-04-24 11:45:45 -05:00
parent feaba551b5
commit a5c6ca5920
22 changed files with 2312 additions and 392 deletions

View File

@@ -96,7 +96,7 @@ void MethodBind::bind_call(void *p_method_userdata, GDExtensionClassInstancePtr
Variant ret = bind->call(p_instance, p_args, p_argument_count, *r_error);
// This assumes the return value is an empty Variant, so it doesn't need to call the destructor first.
// Since only GDExtensionMethodBind calls this from the Godot side, it should always be the case.
internal::gde_interface->variant_new_copy(r_return, ret._native_ptr());
internal::gdextension_interface_variant_new_copy(r_return, ret._native_ptr());
}
void MethodBind::bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) {