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Update to load function pointers for GDExtension interface
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@@ -43,13 +43,13 @@ const StringName *Wrapped::_get_extension_class_name() const {
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void Wrapped::_postinitialize() {
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const StringName *extension_class = _get_extension_class_name();
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if (extension_class) {
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godot::internal::gde_interface->object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(extension_class), this);
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godot::internal::gdextension_interface_object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(extension_class), this);
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}
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godot::internal::gde_interface->object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks());
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godot::internal::gdextension_interface_object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks());
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}
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Wrapped::Wrapped(const StringName p_godot_class) {
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_owner = godot::internal::gde_interface->classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
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_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
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}
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Wrapped::Wrapped(GodotObject *p_godot_object) {
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