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https://github.com/godotengine/godot-cpp.git
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new and free change, custom free will crash engine, be wary
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@@ -30,6 +30,8 @@ const godot_gdnative_core_api_struct *api = nullptr;
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const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
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const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api = nullptr;
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const void *gdnlib = NULL;
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void Godot::print(const String& message)
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{
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godot::api->godot_print((godot_string *) &message);
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@@ -72,6 +74,7 @@ void Godot::print_error(const String& description, const String& function, const
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void Godot::gdnative_init(godot_gdnative_init_options *options)
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{
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godot::api = options->api_struct;
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godot::gdnlib = options->gd_native_library;
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// now find our extensions
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for (int i = 0; i < godot::api->num_extensions; i++) {
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@@ -105,8 +108,11 @@ void Godot::nativescript_init(void *handle)
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godot::_RegisterState::nativescript_handle = handle;
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godot_instance_binding_functions binding_funcs = {};
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binding_funcs.alloc_instance_binding_data = wrapper_create;
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binding_funcs.free_instance_binding_data = wrapper_destroy;
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godot::_RegisterState::language_index = godot::nativescript_1_1_api->godot_nativescript_register_instance_binding_data_functions(binding_funcs);
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}
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void Godot::nativescript_terminate(void *handle)
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